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Recent content by IRUZZ

  1. IRUZZ

    Cave Story DSiWare checksum fix

    To put it simply the game checks if the save file has been tampered with and refuses to load it if it sees that it has been.
  2. IRUZZ

    Cave Story DSiWare checksum fix

    So I was just messing around Cave Story DSiWare just doing my usual shenanigans and I found myself save editing for one reason or another, only to be greeted with this. Confused, I made two new save files and diffed the two of them, and sure enough, they were indeed checksum'd. Sidenote this...
  3. IRUZZ

    What got you into Cave Story?

    I randomly discovered in on PPSSPP's homebrew store. I tried it at first but the controls were quite awkward since I was playing with a keyboard so I left is as is. Fast forward a few years later I found out about Cave Story Plus. I gave it a shot and that's when I fell in love with it.
  4. IRUZZ

    Vectrex

    Vectrex
  5. IRUZZ

    Hannah Montana Linux

    Hannah Montana Linux
  6. IRUZZ

    Thanks!

    Thanks!
  7. IRUZZ

    LET'S GOOOOOOOOOOO [IMG]

    LET'S GOOOOOOOOOOO
  8. IRUZZ

    Cave Story PSVita Port (based on CSE2)

    ugh seriously? another cave story port? So I'm one of those 4 people who still use a vita daily, and long story short I was messing around in CSE2's source code when I found out that VITASDK does have a SDL2 library and so I thought "what would happen if I rewrite the CMakeLists file so that...
  9. IRUZZ

    This took me wayyyy longer than I'd like to admit which is weird since I beat Blood Stained...

    This took me wayyyy longer than I'd like to admit which is weird since I beat Blood Stained Sanctuary in both CS+ and DSiWare in less than 4 minutes first try but I finally beat BSS freeware in <4 minutes
  10. IRUZZ

    Quote can SPEAK?!

    Looks like someone hasn't played Blade Strangers :)
  11. IRUZZ

    Why did freeware ver. cavestory run at 50tps?

    same reason as to why PAL games from that era were so slow, back then framerate was tied to the refresh rate so developers had to make it run slower to avoid timing issues
  12. IRUZZ

    Fun fact about CS3D

    Aight so to answer most of your questions I tried to force the game to specifically not load a stage map by de-referencing scene_opaque and leveldescriptor in the n3dhdr file and all it did was just turn black and remove the lighting. Though I can't come to a conclusion just yet unless someone...
  13. IRUZZ

    I'm so sorry...

    I'm so sorry...
  14. IRUZZ

    Oh I see, I'm so glad. I really hope they do survive

    Oh I see, I'm so glad. I really hope they do survive
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