Recent content by Hydorah

  1. H

    What is Quote's running animation speed?

    I mean his animation speed while running
  2. H

    What is Quote's running animation speed?

    How fast does his image run? At .2? 1 image every 5 frames? Can't figure it out. Someone here knows.
  3. H

    Beneath the Surface (Version 0.0.5)

    You don't know who I am?
  4. H

    Beneath the Surface (Version 0.0.5)

    Applied for what?
  5. H

    Beneath the Surface (Version 0.0.5)

    I'm working on it.
  6. H

    Explanation or source code for Quote's movement?

    What's the hitbox? .....-16....... -5 .........5 ........0
  7. H

    Explanation or source code for Quote's movement?

    So it just checks if it's inside any blocks and then it makes it go to the block's side?
  8. H

    Explanation or source code for Quote's movement?

    Oh. Nadojin. void PInitRepel(void) { const int s = SPR_MYCHAR; int i; player->nrepel_l = sprites[s].block_l.count; player->nrepel_r = sprites[s].block_r.count; player->nrepel_d = sprites[s].block_d.count; player->nrepel_u = sprites[s].block_u.count; for(i=0;i<player->nrepel_l;i++) {...
  9. H

    Explanation or source code for Quote's movement?

    I'd love the source code (c++) for Quote's movement, or at least explain how it works on a technical level. It's not the actual platforming that I care for, it's the way Quote seems to cut corners sometimes, adjust position to fit into a gap, or try to reach a destination just to slip and fall...
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