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Recent content by Evan Balster

  1. Evan Balster

    Cave Story+ Beta Testing

    Ah, uh, so the Beta is over now, I guess. After a big debugging run we've got something relatively final. I'll talk to Valve about this, though; it's happening to me too. D: Thanks for testing, all! (And that Wind Fortress video is fine; you should know Tyrone's jaw dropped when he watched it.)
  2. Evan Balster

    Cave Story+ Beta Testing

    You people are insane. In catering to this insanity, Tyrone and I are adding a last-minute achievement for completing the entire game under pretty much the most difficult conditions possible. (Bonus points for having a cat on your keyboard) Expect it in the release version. Oh, and yeah, we...
  3. Evan Balster

    Cave Story+ Beta Testing

    It was. But my Steam copy hasn't updated either. I just realized I might have caused an undesired change to the content database... Good catch.
  4. Evan Balster

    Cave Story+ Beta Testing

    Hello again all! We're close to a release and I'm clearing up some final bugs. I'm probably going to try and squeeze out a quick Beta 7 (tomorrow?) to sanity check our pre-final version. The main concerns will be behavior of the window with regard to alt-tabbing, resizing etc, and lag or...
  5. Evan Balster

    Cave Story+ Beta Testing

    Whoopsie. I added the wrong DLL for this patch and it made the world blow up for a few people. Expect a fix for that (and a title screen beta version indicator) tomorrow earlyish -- we have to have someone at Valve push a button to make changes.
  6. Evan Balster

    Cave Story+ Beta Testing

    Heya! I've given the new build to Tyrone, who should be publishing it shortly. It fixes save corruption, the DLL issue, weapon achievements where <TAM is involved, and the memory leak with music. I suspect corrupted saves were also behind many other bugs, and due to the subtle ways the...
  7. Evan Balster

    Cave Story+ Beta Testing

    If you want to make a better save fixer, have it go through the file and remove all \r characters which precede \n characters. This should usually leave the file at (I think) 131,104 bytes -- if it's any less it's basically unsalvagable due to an ambiguity. I'll aim for a patch Thursday or...
  8. Evan Balster

    Cave Story+ Beta Testing

    THE DEV HAS ARRIVED I'm Evan (or Cellulose), the porting programmer on Cave Story+. I AM RESPONSIBLE FOR THE TRAVESTIES WHICH BEFALL YOUR BELOVED GAME. At least most of them. I was off the air for the first few days of testing but I'm here now. Thanks to one of your comments I immediately...
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