Recent content by Escher Lochran

  1. Escher Lochran

    I hold it quite fondly to myself, as it was a marker of my childhood. It is of solid design.

    I hold it quite fondly to myself, as it was a marker of my childhood. It is of solid design.
  2. Escher Lochran

    I recently, and by recently I am to say a time of about ten minutes past, I remembered WTF Story...

    I recently, and by recently I am to say a time of about ten minutes past, I remembered WTF Story from a nostalgic whim, and decided to try it once again. It is very much a different creature from the feeling I aim for. But a similarity can be drawn in "Oh, it's hard I guess". I will keep this in...
  3. Escher Lochran

    This was spoken by myself. It is the conflict of audience freedom, and artistic vision. The...

    This was spoken by myself. It is the conflict of audience freedom, and artistic vision. The artist creates their vision, but the audience is the one whom it is for. The artist creates for the audience.
  4. Escher Lochran

    "Challenge is simply another aspect of a game to be considered, like spice in cooking, to serve...

    "Challenge is simply another aspect of a game to be considered, like spice in cooking, to serve a larger design."
  5. Escher Lochran

    "Contradictory to what I might indicate here, I am fairly 'bad at video games'; or rather I am...

    "Contradictory to what I might indicate here, I am fairly 'bad at video games'; or rather I am no better than the common person. Challenge is not a necessity for enjoyment. Take as example those who spend uncounted hours with "Minecraft" using the "Creative" mode, yet would not consider using...
  6. Escher Lochran

    I would like to place a quote from a conversation I had with Flake here, for your viewing.:

    I would like to place a quote from a conversation I had with Flake here, for your viewing.:
  7. Escher Lochran

    And, if "Super Mario Maker" has taught me a single thing, it is that you must be careful as to...

    And, if "Super Mario Maker" has taught me a single thing, it is that you must be careful as to not use too many enemies. Lest you become an absolute prick and stick-sniffer.
  8. Escher Lochran

    I have been thankfully and graciously informed of my habit towards the extreme, and so I am...

    I have been thankfully and graciously informed of my habit towards the extreme, and so I am attempting to achieve a challenge barely high enough to satisfy my vision, but no higher. Thank you for your words however; I will keep them in mind.
  9. Escher Lochran

    Dixel, perhaps it would be best if I clarify the extravagance of my word choice. It is not...

    Dixel, perhaps it would be best if I clarify the extravagance of my word choice. It is not challenge for challenge's sake, neither is it without consideration of pacing. I continuously work on the balance of combat, so that encounters are challenging enough to be meaningful, but no more...
  10. Escher Lochran

    It is a battle of balance between making a challenge which excites, and one that demeans and...

    It is a battle of balance between making a challenge which excites, and one that demeans and diminishes.
  11. Escher Lochran

    Do not however, take this to mean I am an enthusiast of creating challenge so insurmountable...

    Do not however, take this to mean I am an enthusiast of creating challenge so insurmountable that it is impossible to wring any enjoyment whatsoever. This is of course, a game. I want the audience to enjoy my work. I have learned to be more lenient that I have instincts for, in regards to challenge.
  12. Escher Lochran

    I contrast this greatly with my work, "Ascend.". I do not see any reason for enemies to exist if...

    I contrast this greatly with my work, "Ascend.". I do not see any reason for enemies to exist if they do not pose potential mortal danger to the audience. What is a pitiful foe? Nothing to the audience. The work will be infused with this belief; as I believe that this requires the audience to...
  13. Escher Lochran

    To any whom may be interested, I must expressed my sight and vision for what combat is...

    To any whom may be interested, I must expressed my sight and vision for what combat is, regarding my project, "Ascend.". In the original work by Pixel, common enemies pose no real risk to the player if they have done their diligences, which I believe is taken for granted; being some such thing...
  14. Escher Lochran

    Dearest Mint, Let it be known that I understood your intents, and that I am pleased that your...

    Dearest Mint, Let it be known that I understood your intents, and that I am pleased that your are intrigued by my project.
  15. Escher Lochran

    For reasons of personal nature, I shall be placing a labyrinth directly after a parkour spike...

    For reasons of personal nature, I shall be placing a labyrinth directly after a parkour spike pit. If you would like to save, perish at my hands. Or, enable the drug-addicted time-traveling ghost, know as "additional save locations".
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