Any of my time spent modding CS is time that I could be putting to use getting better at drawing or working on game projects, so yeah I'm probably not gonna go back to modding. It was fun while it lasted, but I'm probably gonna move on, especially since the big takedown of CSE2 repos.
If I wanted to I could probably build a pretty decent level editor over the course of a few months, but I'd rather spend my time actually modding the game. I've just gotten used to dealing with BL, in the same way that I use Notepad++ to code and compile through a .bat script. I'd be willing to...
This is an early build of a mod for Cave Story Engine 2 that I've been making. The plot hasn't been incorporated into the game quite yet; although I have gotten the basics of the story written out, I'm going to wait until I've done enough drafts that I feel it's strong enough to start putting...
I've been making a mod with this for a little while. I have to say, it's great to use. Porting my version of <BKG was a breeze, and making changes is pretty easy.
I have it still, and have a bunch of nostalgia for it, as it was the first version in which I beat the game. I love it to death and am really glad to still have it.
Hey, how would I print out to the text box from assembly / c? Is there a specific function for it, or would I have to do some weird memory allocation with the tsc parser?
So, org playback cucks your ears when first starting the game because you didn't put in the cutscene with <CMU0000, or at least because you don't have the cutscene, so I would suggest instead having the cutscene have a length of 0 and have it be on any other map.
Could I change the palette in the item image? I have a certain palette I like to work with, and am in the process of converting Cave Story assets to that palette, and came across this issue. I just want to be sure.
Make wavy af music in Cave Story.
Sources for updated Pxtone dll and the mod itself included.
Download link:
https://drive.google.com/open?id=19OReavoXJ_qOCUH1MRo-Mn0weKgpFgnz