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Recent content by alula

  1. alula

    The Grand Semi-official Soaprun Re-opening

    Hi everyone, I have reached out to Pixel about the game and I have something very exciting to share. Pixel has given me the source code and the permission to release it to anyone willing to work on Soaprun reboot project. The package includes source code for the game itself, CGI server, some...
  2. alula

    CS community meta discussion

    Okay well, I'm gonna be honest, remaking Cave Story again is probably the stupidest idea ever and I don't get why you keep pushing this idea. What you suggest requires a MASSIVE amount of effort no one will invest time into, because it doesn't give as many benefits in return as you think. CSR...
  3. alula

    CS community meta discussion

    No one knows the exact reason why it was taken down, but they were aware of it existing for long time to my knowledge. And notably, they haven't taken down the one specific fork that was messaged to Tyrone (CSE2-, still up on GitHub to this day https://github.com/Mitch-Muscle-Man-Sorenstein/CSE2-)
  4. alula

    CS community meta discussion

    You're honestly approaching the problem wrongly. I think @TrashboxBobylev's point is correct. Making a new engine won't fix the problem. The reason why people prefer freeware/CSE2 over d-rs is lack of available resources and documentation and I think part of this is combination of me not really...
  5. alula

    The Cave Story preservation thread

    Azarashi is available on Android as a free, ad supported download: https://play.google.com/store/apps/details?id=jp.studiopixel.azarashi
  6. alula

    Why did freeware ver. cavestory run at 50tps?

    they indeed are in d-rs, hence why option in question exists in first place
  7. alula

    every cave story multiplayer

    Local multiplayer has been there for ages, netplay was worked on at one point but never finished https://cdn.discordapp.com/attachments/745322954660905103/1003505655048589332/2022-08-01_05-28-05.mp4
  8. alula

    (.org pack) Kero Blaster soundtrack transcribed to Organya

    bump, pushed an update with a pretty large rework of tracks
  9. alula

    What is Org’s Wait time in Bpm?

    "Wait time" is interval in milliseconds between two ticks (the smallest unit you can place on piano roll). By default a single beat in orgmaker consists of 4 ticks (it's called "Split" in song options). Therefore the formula to convert wait time to BPM is: 60000 / (wait_time * split)
  10. alula

    doukutsu-rs - a remake of Cave Story engine written in Rust

    doukutsu-rs is a thing I spent last 3 months of my free time on, since I was quite active around CSMC and decided to learn Rust... The current goal of the project is to build a Cave Story engine that lets you build portable mods (via Lua API, instead of hacking the executable or engine sources)...
  11. alula

    Haru to Shura

  12. alula

    (.org pack) Kero Blaster soundtrack transcribed to Organya

    yeah you're right, haven't noticed it, thanks! Also the soundtrack was made to sound good in Cave Story, problem with drums is they aren't really replacable...
  13. alula

    (.org pack) Kero Blaster soundtrack transcribed to Organya

    Orginal arrangement by Daisuke Amaya / Studio Pixel. Organya transcription by me. You can freely use those songs in your mods, you don't have to credit me but it would be nice if you did. Listen online: https://alula.github.io/keroorgs/ updates: - v2: fixed instruments in kb_stg01a.org - v3...
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