Apr 3, 2012 at 12:35 AM
Join Date: Dec 31, 2011
Location: United States
Posts: 2326
Age: 28
Pronouns: he/him
Anyone who reads this, know that this was originally a part of the thread for Noxid's Story.
First things first.
Anyway, here's what I think:
Overall Score: 7/10 Good. This mod is a funny example of what Noxid encuonters on these forums and how he handles it from members who slightly annoy him, to trolls, to spambots. It was all pretty good for a silly mod.
Improvements:
- When I get to the slums of Herb Village, I get a question mark when I go up to the door from which I came. Maybe you should instead make a message box appear explaining why you can't get back through.
- I'm able to move around while the text box before the resprite of Ballos' second form comes. You'd better put a <KEY or <PRI command there so that it doesn't take the text so long to run.
Other Comments/Concerns:
- The banhammer's description claims that a cat's soul dwells within. When I shoot with level three, it looks more like King than a cat.
- "It's a nice cozy bed. It has no purpose now." LoL!
- "It's locked you dumbasss." Haha!
- I don't think that Noxid would EVER harm a cat. When you defeat Monster X, a cat comes out, suggesting that Noxid hurt a cat. This makes no sense at all.
- I found the Father Spambot a lot easier to beat than Royaltyler.
- The title screen says, "Studio Pixel Presents," and it shows the Doctor taking the Demon Crown from Miakid's skull. Also, the main menu says that it's version 1.0.0.6, and that it was published by Studio Pixel on December, 2004. These are some of the things that indicate an unprofessional mod in my opinion.
Um.....
First things first.
Also It's still technically April Fool's Day so I'm not late for the party![]()
Sorry, but you were thirteen minutes late Noxid's time, and that's the time zone that counts because this whole mod revolves around Noxid. Also, this really isn't an April Fools joke.1/10 april fools is over retard
Hidden text highlight (or click) to view:
it is in my time zone don't you give me that sass
Anyway, here's what I think:
Storyline: 7/10 Good. I'm not usually a fan of mods that don't have a serious storyline, but you had surprisingly good execution of this.
Dialog: 8/10 Great. Even though I hate being reminded that I'm the creator of one of the biggest fail threads ever to exist on these forums, I laughed pretty hard. The way he interacts with Royaltyler and the spambots were pretty funny too. And the spambots' dialogs themselves were halarious. I also got a laugh out of the dialog with windsofwinds.
Level Design: 6/10 Fair. You did an ok job of designing levels that weren't basically empty and without bells an whistles, but I found some places cramped, making it hard to maneuver around enemies. Oh, and I can't figure out for the life of me how to get those life capsules, or if it's even pissible. The spambot lair was interesting though.
Gameplay: 6/10 Fair. One thing Cave Story does NOT do, and that a lot of mods do is give you very few weapons. This mod only gives you one weapon. And it's not even an all-purpose one either. Having only one weapon to do away with all of the enemies makes fighting them boring. Also, some things can easily kill you in one hit since I know of no way to make your HP go higher than 10 without hacking the game. But that was interesting what you did for the respawn points instead of having to find a floppy disk.
Custom Graphics: 7/10 Good. The tile set for the spambot lair was pretty good. Simple, but good. So were the graphics for the banhammer. But the graphics as a whole weren't spectacular. The resprited critters and Gaudis were nothing special either, but still nothing to sneeze at. Was my avatar mutilated into a JPEGgy state on purpose? Or were you just too lazy to properly re-size it? Anyway, even though I knew what Noxid looked like in real life, I still laughed at his face picture. The expression amused me for some reason.
Custom Music: 8/10 Great. The only custom song I noticed was the song in the cat room. It was pretty good.
Glitches:
- The door leading from the Satelite lounge to the Weed Dreams has no open sound.
- If I view the "Slingless slingshot," in my inventory, it shows the item name and description of the Gum Base from Cave Story.
- When I mention the Polar Star, we see the graphic item for the fireball.
- When you have a hor/vert trigger that sends you to to another room, it's always better to use the <PRI command instead of the <KEY command. Pixel always used the <PRI command in his game. At the end of chapter 2, I was able to boost far enough off the edge of the map so that I started falling down before it transitioned to the next room.
Dialog: 8/10 Great. Even though I hate being reminded that I'm the creator of one of the biggest fail threads ever to exist on these forums, I laughed pretty hard. The way he interacts with Royaltyler and the spambots were pretty funny too. And the spambots' dialogs themselves were halarious. I also got a laugh out of the dialog with windsofwinds.
Level Design: 6/10 Fair. You did an ok job of designing levels that weren't basically empty and without bells an whistles, but I found some places cramped, making it hard to maneuver around enemies. Oh, and I can't figure out for the life of me how to get those life capsules, or if it's even pissible. The spambot lair was interesting though.
Gameplay: 6/10 Fair. One thing Cave Story does NOT do, and that a lot of mods do is give you very few weapons. This mod only gives you one weapon. And it's not even an all-purpose one either. Having only one weapon to do away with all of the enemies makes fighting them boring. Also, some things can easily kill you in one hit since I know of no way to make your HP go higher than 10 without hacking the game. But that was interesting what you did for the respawn points instead of having to find a floppy disk.
Custom Graphics: 7/10 Good. The tile set for the spambot lair was pretty good. Simple, but good. So were the graphics for the banhammer. But the graphics as a whole weren't spectacular. The resprited critters and Gaudis were nothing special either, but still nothing to sneeze at. Was my avatar mutilated into a JPEGgy state on purpose? Or were you just too lazy to properly re-size it? Anyway, even though I knew what Noxid looked like in real life, I still laughed at his face picture. The expression amused me for some reason.
Custom Music: 8/10 Great. The only custom song I noticed was the song in the cat room. It was pretty good.
Glitches:
- The door leading from the Satelite lounge to the Weed Dreams has no open sound.
- If I view the "Slingless slingshot," in my inventory, it shows the item name and description of the Gum Base from Cave Story.
- When I mention the Polar Star, we see the graphic item for the fireball.
- When you have a hor/vert trigger that sends you to to another room, it's always better to use the <PRI command instead of the <KEY command. Pixel always used the <PRI command in his game. At the end of chapter 2, I was able to boost far enough off the edge of the map so that I started falling down before it transitioned to the next room.
Improvements:
- When I get to the slums of Herb Village, I get a question mark when I go up to the door from which I came. Maybe you should instead make a message box appear explaining why you can't get back through.
- I'm able to move around while the text box before the resprite of Ballos' second form comes. You'd better put a <KEY or <PRI command there so that it doesn't take the text so long to run.
Other Comments/Concerns:
- The banhammer's description claims that a cat's soul dwells within. When I shoot with level three, it looks more like King than a cat.
- "It's a nice cozy bed. It has no purpose now." LoL!
- "It's locked you dumbasss." Haha!
- I don't think that Noxid would EVER harm a cat. When you defeat Monster X, a cat comes out, suggesting that Noxid hurt a cat. This makes no sense at all.
- I found the Father Spambot a lot easier to beat than Royaltyler.
- The title screen says, "Studio Pixel Presents," and it shows the Doctor taking the Demon Crown from Miakid's skull. Also, the main menu says that it's version 1.0.0.6, and that it was published by Studio Pixel on December, 2004. These are some of the things that indicate an unprofessional mod in my opinion.
^ThisNoxid said:My biggest complaint has to be with the final boss. Armed with only a banhammer and 15 health, it is near impossible to defeat without some kind of mad skillz and patience,
*Hacks the game to beat the final boss, and then sees the ending cutscene.*ShinyElectricBlueTiger said:I plan to give the mod one or three more *minor* updates. Chances are, there won't be any sequels or prequels,
Um.....
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