I also played it as one of my first mods. I played the ZarroTsu remake of Jenka's Nightmare, played Mimiga Army and I felt like there was a noticable drop in the quality of what I was playing (which is subjective since not everybody liked Jenka's Nightmare). That's fine enough, since I could still make my way around and like the idea of it at least. The cutscene with the Doctor definitely fit, but when I got into the meat and potatoes of it, rather than a literal Mimiga Army, dominating the Earth with action everywhere you look, you end up meandering for 20 minutes around some land, a town and then a museum where the main character is just like "AAAAH I HATE GAUDIS!!!" and they're just walking around vibing which actually made me laugh. I should also state that I got past the museum (which was way more challenging than it should've been early game) and ended my playthrough there. I know that means I don't know if the rest of it was any better, but that doesn't mean it didn't leave a bad taste in my mouth. I also got told way later that some of the bosses aren't that good either, but I should probably finished what I started one day.Really? Why would you go so far as to say The Mimiga Army was horrible? I suppose my memory could be a bit distorted since it was one of the first few mods I played, and it's been almost 10 years since I played it, but still I thought it was okay.
You can technically create save points with the debug feature, but the ability to load them is gone. I am a bit curious in what you saw as good in the mod tho, because nearly nobody got to the Musuko battle, and stuff like Sonic.exe and @Goerge Bobicles' face have become heavily outdated over the years.Dreams of Reality 2 was ruined by the lack of save points. Like... why...?
Okay, I guess that's understandable.I also played it as one of my first mods. I played the ZarroTsu remake of Jenka's Nightmare, played Mimiga Army and I felt like there was a noticable drop in the quality of what I was playing (which is subjective since not everybody liked Jenka's Nightmare). That's fine enough, since I could still make my way around and like the idea of it at least. The cutscene with the Doctor definitely fit, but when I got into the meat and potatoes of it, rather than a literal Mimiga Army, dominating the Earth with action everywhere you look, you end up meandering for 20 minutes around some land, a town and then a museum where the main character is just like "AAAAH I HATE GAUDIS!!!" and they're just walking around vibing which actually made me laugh. I should also state that I got past the museum (which was way more challenging than it should've been early game) and ended my playthrough there. I know that means I don't know if the rest of it was any better, but that doesn't mean it didn't leave a bad taste in my mouth. I also got told way later that some of the bosses aren't that good either, but I should probably finished what I started one day.
P.S If I was going to compare JNK and MA side by side in one short sentence it would be that one is Sonic Adventure and the other is Shadow The Hedgehog.
I thought about including A Lost Land in this list, but I eventually decided it's a little bit above average in my book. Admittedly, a lot of this is likely due to some biases that I have of the circumstances under which I played it. First and foremost, it was the very first mod I ever played, so any deviation in content from the original CS felt like a novelty to me, and I hadn't grown weary of any typical CS modding tropes. And as a new mod player, a direct Cave Story sequel kind of hit the spot in terms of what I was looking for. I thought the level design was really good, and while there were a few areas the dialogue could have been just a little bit better, I think Carrotlord did a pretty good job overall of representing the characters, and the mod was pretty polished. The mod's main weaknesses were that it didn't really introduce any new or creative mechanics or features, the entire premise for everyone being back on the island and in trouble again felt pretty contrived, and many of the conflicts faced felt like a rehash of Cave Story. This really showed during the final boss, where it was pretty much just a repeat of the final bosses from Cave Story.A Lost Land is kinda similar [to Mimiga Army] to me, in that it's complete, but rough around the edges. Except instead of being frustrating, it's very basic.
I also thought about including DoR2 on my list of middle-of-the-road mods, but then I looked back at the review I gave in the thread, and thought back to how that mod made me feel when I first played it. It didn't really have any meaningful story progression and the level design wasn't great, but it did introduce some really creative mechanics and creepypasta elements that had a lot of work (including some heavy assembly) put into it. In terms of a gaming experience, it wasn't anything special, but since these elements were so uncommon in CS mods and took a lot of assembly work to pull off (since this was before the CSE2 days), it earns a mark of "above average" in my book. What holds it back from really standing out is that these new gameplay mechanics were haphazardly thrown into the game with a "just to show that it can be done" type of attitude, unlike some of the best mods that smoothly weave their hacks into the game in a way that feels natural.Dreams of Reality 2 was ruined by the lack of save points. Like... why...?
Yeah, that's understandable. The version of KSS I remember playing most vividly was an early demo from back before he made it 2X res. It makes me sad that Noxid put so much effort into re-working his mod and making the 2X res hack along with GIR, and then poured a bunch of time into re-working it once again by making his own game engine (which basically turned it from a mod into a fangame), and then poured a bunch of time into making an editor that would make development of his fangame easier on himself down the road, and then ended up barely making any more tangible content for his own mod/fangame. Thinking back on it, it's kind of funny how Noxid had such a tremendous influence on the modding community, and yet never really made much of a lengthy mod himself.Okay uh this might be incredibly mean, but...
King: Strife and Sacrifice
Maybe I should've been there for the mod's development and Sexy Beast Noxid's charisma. But KSS feels like it cuts off before it truly gets going. The Mimiga Village massacre is crazy and just the right amount of edgy, but that's kinda it. It's the sort of "incomplete mod" where you can tell it would be amazing if it was finished, but as of now, it's just "that was cool, I guess."