Access - The extra flute track that comes in during the second half of the song sounds out of place. I get that it's trying to follow the 'root note' but it doesnt really work (barely noticable but it's still there).
Balcony - This one is pretty good. I was half expecting some extra flourish but it sounds good from the get-go.
Balrog's Theme - The snare drum is probably a tad too punchy (not as gross and noisy) for the intro. The 'distorted guitar' tracks could also probably go without the pitch slides (it works good for the weird spacey melody/effect though).
Break Down - The underlying bass track sometimes overpowers the melody and doesn't follow the rest of the tracks melodically. I get what you're trying to do here but it would have worked just as well if not better if you just doubled the original bassline.
Cave Story - The new hi-hat sample works wonders here. It might be the new crisp samples or something but it seems like its lacking a little bit of low-end? This one's also pretty good (Still suffers from the weird kick drum sample).
Cemetery - The lead in this one is very very good. The snare sample works a little better in this song as well, with the little delay trails afterwards. Very nice.
Charge - This one is also quite nice. The pitch slide on the 5th track seems a tad overdone, but I do like the portamento used prior.
Eyes of Flame - So far this one seems to have the best usage of the new drum samples, the section where the snare gets pitched down is quite good. No complaints.
Gameover - I feel like the bass has a rather quick decay on some of the notes? I know its part of the original, but it sounds a little odd. Otherwise indifferent.
Geothermal - One of my favorite tracks from the original (if not my favorite) and this was great. There might have been an opportunity or two in the beginning to have some subtle pitch slides with the swelling chords, however the melody later on utilizes the pitch sliding so it might seem forced. I enjoyed the drum fill in the intro, which was definitely enhanced by the new drums.
Gestation - The intro feels neutered thanks to the new kick sample (common complaint, I know). When the lead kicks in during the second half of the song, the delay for the track seems a little unnecessary. Otherwise indifferent.
Get Heart Tank! - Portamento
Got Item! - Portamento
Gravity - The snare drum here probably could have been pitched up just a tad. I do like the little edit at measure 9 before the melody kicks in. The other various additions throughout the song are also quite nice. The middle section feels a little lacking due to the snare as well.
Halloween 2 - The bass feels a little too buzzy, but thats a complaint with the original song as well. The transition bit after the intro/verse thing (which I'm assuming is original, I don't remember it from the original) is pretty neat. I'm not sure if the lead sample (unusual sine) used there fits in with the rest of the 'enhanced orgmaker waves'?
Hero's End - Some of the pitch slides here seem a little unnecessary (especially in the latter section where every other note is pitch bending). The new section at the end is cool. Otherwise indifferent.
Jenka 1 - The tom sample works pretty well here. Bass is a little buzzy here as well? I'm starting to think its just the way pxtone is handling these waves. Enjoyed this one regardless.
Jenka 2 - Wave 93 here feels overmixed. I like the outro. Otherwise indifferent.
Labyrinth Fight - This one was pretty good, it didn't really seem like there were any real risks taken to enhance the song in any way, but that isn't necessarily a bad thing. No complaints.
Last Battle - The lead trumpet wave sounds like it has a little bit of reverb on it? It's pretty nice. Snare sample feels a little low pitched in the intro, and the ride cymbal sample used sounds wayyy too pingy (I can hear a rather high pitched note resonating from it). Otherwise indifferent.
Last Cave - Similar problem with the ride cymbal sample as with Last Battle. I enjoy the portamento on the lead wave in this quite a bit though. The little electronic beeps and boops in the background during the repeat are also a cool addition. This one was good for the most part.
Living Waterway - Maybe turn down the hiopen track a bit? Otherwise indifferent.
Meltdown 2 - The kick sample again being a detriment to the track. There's a lot of bass drum work going down in the first verse, and the sample just sounds kind of bleh. The extra lead at measure 18 also seems a little unnecessary? Otherwise indifferent.
Mimiga Town - That ride sample sucks. Otherwise indifferent.
Mischievous Robot - This track feels very 'full' in a good way. The tom sample (my favorite of the bunch) is definitely helping the track during the intro bits. Very good.
Moonsong - The pitch bending on the backing lead albeit subtle feels just a tad overused. Unfortunately the original solo at the end doesn't really work very well (it goes out of key a few times; inb4 jazz notes). Otherwise indifferent.
On to Grasstown - The intro hi-hat could have maybe been pitched up a bit so that the sample is put to better use. Otherwise indifferent.
Oppression - The new drumbeat changes the feel of the original, which is fine. The underlying distorted guitar wave seems a tad overmixed, it's hard to hear the melody in the latter half over it. This one was okay, but some of the 'enhancements' seem unnecessary for this one.
People of the Root - This is my favorite track that ended up going unused in the original game. This version translates very well, no complaints.
Pier Walk - I don't think the lead track in the beginning needed half a measure's worth of delay. You could have just added the notes in there instead of making it a track-wide thing. Otherwise indifferent.
Plant - Making the 5th track super staccato probably wasn't the best idea. Otherwise indifferent.
Pulse - I think making the lead decay earlier here actually worked quite a bit. It sounds emptier but it works very well for this track. Enjoyed this one.
Quiet - I was half-expecting a delay during the intro on the main track for this one, but it works fine without it. This one could have probably used a little bit more love. Otherwise indifferent.
Run! - The 4th track could have maybe been turned down a bit. The bass also suffers from buzz syndrome (especially noticable when it goes lower). Otherwise indifferent.
Running Hell - The panning on the drums in the intro was neat. The rest of the song played out as I expected. This one was fine.
Safety - The snare sample here sounds really weak, and the lead track sounds very hollow? I'm not sure how to describe it. This one feels emptier due to the instrumentation, but the extra harmony tracks were a nice touch. Otherwise indifferent.
Scorching Back - This one reminds me a lot of Mischievous Robot in terms of feeling 'full'. This one is mixed very well. The pitch slides in this one actually don't feel overdone or unnecessary. My only complaint is how disgusting the wave99 sounds, but that's also a problem with the original song as well. This one was good, mostly.
Seal Chamber - Subtle pitch sliding on the bass here seems a little silly. The note decay on the main line is also a bit too quick, the notes should probably extend just a bit longer. Otherwise indifferent.
Snoopy Cake (Rockorg) - The intro here is okay, I was confused why the song didn't sound the way I remembered it until it actually kicked in. This one was fine.
The Way Back Home - The pitch slides on the lead track here were utilized pretty well, they didn't seem overdone or overbearing for this song in particular. I enjoyed this one.
Toroko's Theme - The harmony track in the later half of the song seems a little bit louder than it needs to be. Otherwise indifferent.
Tyrant - I think this song in particular suffers the most from pxtone bass buzzing. The bassline is not as boomy or as menacing as I'd like for this track in particular. It might be something to do with wave selection.
Victory - No portamento???? man you had it on all the other fanfares
White - This one felt just like the original did, not a bad thing. This one was fine.
Wind Fortress - The pitch bending on the arpeggios might be a little excessive? It works, though. This one was quite good.
Z_Cave Story_Beta Pitch - The hi-open usage here is a little much at times, could maybe turn the track down just a tad? Otherwise indifferent.
Z_Eyes of flame_Beta Pitch - This one doesn't seem as powerful as the actual song, but it still sounds fine.
Z_Zombeat - This is pretty good, it doesn't sound 1:1 with the Kero Blaster version so I'm assuming some creative liberties were taken? I enjoyed this one.
Zombie - Could have just made this into the full version of the song as well, really. This one is fine.