Aug 3, 2020 at 6:20 PM
Thank you for the script, it'll be very helpful to me once I (try and) implement it into my own mod. I'll even go and update the ReadMe file to credit you.For practice, place 5 vertical entities in a row. The top entity being the water level, the bottom four being null entities. Then do this.
(Event numbers are gonna be in vertical order (300 - top, 304 - bottom).
And the same can be done in reverse. I thought my previous explanation was easy to understand. (Technically, if you wanna do that in reverse order, you can also just do this, since the only available direction is up. But it will require testing over and over again to check the timing.)Code:
#0200 <KEY <CNP0300:0000:0000<CNP0301:0191:0000<WAIXXXX <CNP0301:0000:0000<CNP0302:0191:0000<WAIXXXX <CNP0302:0000:0000<CNP0303:0191:0000<WAIXXXX <CNP0303:0000:0000<CNP0304:0191:0000<WAIXXXX <END
#0201 <ANP0304:0010:0000<WAIXXXX <CNP0304:0000:0000<CNP0300:0191:0000<END
How do you Mod Cave Story?? That is so cool!!!! Are there any mods that I can play?
I assume you're using Cave Editor and the (C) Pixel Requirement hasn't been disabled. You can either find that in Game Settings or just open it with Booster's Lab and save (it does that automatically).WHY does my game not load images I saved in Microsoft Paint. It instead 'crashes' to boot.
The CRASH entities are essentially what is written in their names. Really, most of them require a parent entity for them to not crash. If you go in the CSMC Discord Server and ask Thomas Xin (or Rainbow Critter) for a list of them, I'm sure he may provide you with one.HOW do the camera and CRASH entities work.