Feb 6, 2013 at 8:50 AM
RELEASE DATE: I have no hurry
In the year 2034 all the World have been completely globalized. There is relative peace, but the ancient conflicts still alive, and because that humanity still being strongly armed. One Day, a giant spaceship appeared in the stratosphere, without emitting sounds, or lights.
The humanity is disconcerted, nobody saw the ship coming to the Earth, and nobody has idea for where did It came from or for what. Some days later, the ship started to descent slowly and seeing that it was impossible to establish communication, different governments designed attack plans to the ship.
The siege started.
The missiles and antiaircraft guns began to impact the the hull of the ship... and the ship started crumbling. Metal scraps falling down over the shadow proyected by the ship. A few minutes later, the ship was really near to ground level. And the ultimate weapon were launched.
The ship fell on the ground with a huge crash noise and a expansive wave of dust.
Nothing, no one came out from Its inside.
During subsequent decades a new city was built around the impacted ship, and many people moved. Many work to do.
Science made great progress thanks to the discoveries that were made in the mysterious ship...
But after these years, humanity started disappearing without any reason, just losing their vital strength. Just dying.
Earth is population decreased to a very small percent, and the survivors hid in the subterranean under the city around the spaceship, with the hope to survive enough time for find a solution.
A solution. for what cause?
Well, the 'Project P' focuses the gameplay in metroidvania style, being very important to explore the ship, and go forward in the story. In some way, It's a tribute to MACROSS, Metroid and many post-apocaliptic stories as Green Legend Ran, Megaman Zero, Fallout, The Book of Eli, or MEGAZONE23.
Project P is not conceived as a Cave Story Mod, but a complete game made with the CS Engine.
In the devblog you can see more info abou it and some designs and concept arts.