Jan 25, 2008 at 10:44 PM
I just noticed this in the diary/blog:
"The only problem left for this area is that the opening story zooms into the map at a point that doesn't make sense. I had planned to place something specific there, but it became impossible after rearranging. Reshaper256 is looking into either changing where the camera zooms down, or skipping the map in the opening story altogether."
Here's my notes on it:
Technically it's possible to have the camera start anywhere, and zoom diagonally as well. I never used it in PW because in the end it didn't matter (if you have noticed it the zoom in PW is slightly higher than normal)
zooming screen. (the other values are around there as well, just check those asm code)
0C/EF23 - LDA #$0077 - fixes position
0C/EF35 - LDA #$0060 - fixs scrolling
rooms:
02/C8F9 - zelda prison.
02/C8FB -
02/C8FD - agahnim casting spells room.
With the gravestones, I believe the PW one snaps open too, I believe the animation is based on global coordinates ($20, $22) rather than hardcoded to an area (14 in that case)
Hope it helps.
"The only problem left for this area is that the opening story zooms into the map at a point that doesn't make sense. I had planned to place something specific there, but it became impossible after rearranging. Reshaper256 is looking into either changing where the camera zooms down, or skipping the map in the opening story altogether."
Here's my notes on it:
Technically it's possible to have the camera start anywhere, and zoom diagonally as well. I never used it in PW because in the end it didn't matter (if you have noticed it the zoom in PW is slightly higher than normal)
zooming screen. (the other values are around there as well, just check those asm code)
0C/EF23 - LDA #$0077 - fixes position
0C/EF35 - LDA #$0060 - fixs scrolling
rooms:
02/C8F9 - zelda prison.
02/C8FB -
02/C8FD - agahnim casting spells room.
With the gravestones, I believe the PW one snaps open too, I believe the animation is based on global coordinates ($20, $22) rather than hardcoded to an area (14 in that case)
Hope it helps.