Jul 8, 2017 at 10:36 PM
I've been rewriting Cave Story with Unity3D, and I've run into a slight dilemma parsing TSC files. "<CMU" cues music to play, but some songs loop and others don't. Is there a way to tell the difference? Is it contextual (ie. if you just received an item, it's not looped), or are individual songs marked as looped/non-looped?