Jan 27, 2009 at 11:30 AM
Join Date: Jan 26, 2008
Location: Back where I should've been
Posts: 346
Age: 37
Since homebrew games were added to the description here, I thought I might as well showcase what I have made in the past...
Back then, when I was a noob who didn't give credit to who really made the MIDIs that I freely used in my games without asking for permission... When I put in credits filled with lies & deceit (Yet containing some truth)... When the illusion of Klik & Play being the best game making program ever was strong...
If anybody remembers a little place known as Bad Beholder Webpages that I made using a webpage "creator" by MSN, you might've seen some of this content already... Yes, I was THAT Bad Beholder, and what a noob I was!
Games listed so far (Look below for details on each of them)
Anti-Gravity Ball eSnips Mirror
Assault 2: Flechie Vengeance eSnips Mirror
Assault 3: Mission Unknown eSnips Mirror
Beholder Assassinator eSnips Mirror
Blaster Plane eSnips Mirror
BlockBusters PLUS! eSnips Mirror
Cavern Runner eSnips Mirror
CityScape eSnips Mirror
In Search of Utopia eSnips Mirror
Intergalactica eSnips Mirror
Krauthilicrab Trainer eSnips Mirror
Lost Dimension eSnips Mirror
(I need to change the title of this game... Namco already has a game called Assault, and this isn't a fanbased sequel of it!)
In the majority of games you'll find here, you'll see a lot of the term, Flechaloch (Pronounced Fleck-uh-lock). This was a random naming idea that came to mind (Much like Quarancon & Precanyar, the names of my dragon pets on Legend of Mana) as I tried to classify the group of these aliens.
Anyway, onto the games!
NOTE: As with a lot of KNP, C&C & MMF types of games, there might be a few instances where the game will crash unexpectedly. I wish there is a way to fix this entirely, but considering how much I cram into these games...
Assault 2
Definitely one of my quickest works, but I had a lot of effort put into it. This is a more recent title compared to what you'll find below.
Type- Shoot-Em'-Up, Overhead & Sidescreen, alternating between certain levels.
Difficulty- *** (You don't really need a rapid fire trigger finger to beat my SHMUPs, but if you do have one, it'll make things easier...)
Progress- Completed
Other Notes- There are passwords for all but the 1st level in the game.
When entering a password, select 1P Mode on the Main Menu first, otherwise you'll enter the level in 2P Mode.
The Konami Code & Super C's 10 Lives code will work in this game, even though this has no actual connection with Konami. The first will give 30 lives, like on Contra, while the 2nd gives near perfect immortality (Bosses that can instantly kill will still be able to do so).
Before the Title Screen, type in "badtothebone" to play the game in Hard Mode from the start.
In the side scrolling levels, touching the ground/floor or ceiling will kill you instantly. Be careful!
It is possible to skip a huge part of the last level, but...
The final boss has a few blind spots where it can be killed quite easily, even on Hard Mode. I would fix this bug, if only Klik & Play's coding would allow me to edit the boss...
Lost Dimension (Beta)
This is a very incomplete version of Lost Dimension, the prequel to The 8 Superior related Cave Story mod. Currently only the debugger (My Elite), Aeris Gainsborough, & Noa are playable in certain levels.
Type- Side-Scrolling Action Platformer, I guess...
Difficulty- **
Progress- On Hold (The Forgotten Game; Revival is a higher priority at the moment...)
Other Notes- A lot of platforms are very buggy & will cause the player to bounce occasionally, usually right down a pit as you run forward. The boss areas don't have this problem, however.
All levels (Even the 1st one) can be accessed by using the Password option in the 1st menu on the top bar.
List of level #s [Password in here] included so far (All are pretty much incomplete right now, some are just pending more monsters)
[1] Lake Bridge 1 (Possible hints of a 2P option, if I don't encounter the "Read error" again)
[2] Lake Bridge 2 (1st Boss Stage, there's also some randomly placed gaps in the bridge)
[3] Magic Caverns 1 (The random level generation may prevent any progress, hoping to fix that soon)
[4] Magic Caverns 2 (2nd boss stage, level skip has been set for this one)
[5] Unnamed Forest Level 1 (Some of the older spriting attempts of Aeris can be found here, incomplete)
[6] Unnamed Forest Level 2 (Nothing but Pumpkin Bombs here so far, they can knock out my Elite if they drop on him)
[8] Unnamed Forest Level 3 (Very incomplete level & 3rd boss battle, boss area auto-scrolls)
Collision detection for Aeris's Guard Stick is a bit finicky.
The Claw Serpent's weak spot is that eye on the eyestalk. Hitting that will cause 10 times the normal damage.
Aeris will have magic in a later release.
Noa can grab onto edges in you press Shift while she is "grabbing" the edge. Then, you can either use Shift to have her pull herself up, or hold Ctrl & then press Shift to leap off of the wall in the opposite direction she's facing (Though sometimes, a glitch will allow her to jump through the wall, sometimes getting stuck if the ground is randomly generated that way...).
My Elite won't be playable in the final game.
In Search of Utopia
One of my first games, so it's not really good, but i still think it's pretty decent. It's also where the Flechalochs made their initial debut.
Type- Alternates between Overhead & Side-Scrolling SHMUP with side perspective Platformer in certain points
Difficulty- ****
Progress- Completed
Other Notes- Pretty much everything (Except bosses) dies in one hit, and the player is no exception!
You can move forward while shooting to "stack" your bullets up & earn extra points. This wasn't intentional.
Originally, ISoU had NO continue feature. Over minor fixes, I added 5 continues to grant 30 lives altogether.
There's a point bonus if you can complete the game without losing a single life or continuing.
Blaster Plane
Made not too long after ISoU, as the Flechalochs have returned a 2nd time. The game's okay, but I feel it's lacking somehow...
Type- Alternates between Overhead & Side-Scrolling SHMUP
Difficulty- ***
Progress- Completed
Other Notes- When your plane crashes, the fire can have a few effects on levels 1 & 3, depending on where you crash.
Even while you have the Invincibility flash, you can still die instantly from hitting the ground in Level 2 or the towers in Level 3.
Zylon Raceway is based off of the SimCity 2000 City that I made of the same name. It has nothing to do with the material known as Zylon or the Zylon Warriors handheld game mentioned in Cardcaptors.
I apologize for the double post below, but because of the image number restriction of only 4 pics per post...
Back then, when I was a noob who didn't give credit to who really made the MIDIs that I freely used in my games without asking for permission... When I put in credits filled with lies & deceit (Yet containing some truth)... When the illusion of Klik & Play being the best game making program ever was strong...
If anybody remembers a little place known as Bad Beholder Webpages that I made using a webpage "creator" by MSN, you might've seen some of this content already... Yes, I was THAT Bad Beholder, and what a noob I was!
Games listed so far (Look below for details on each of them)
Anti-Gravity Ball eSnips Mirror
Assault 2: Flechie Vengeance eSnips Mirror
Assault 3: Mission Unknown eSnips Mirror
Beholder Assassinator eSnips Mirror
Blaster Plane eSnips Mirror
BlockBusters PLUS! eSnips Mirror
Cavern Runner eSnips Mirror
CityScape eSnips Mirror
In Search of Utopia eSnips Mirror
Intergalactica eSnips Mirror
Krauthilicrab Trainer eSnips Mirror
Lost Dimension eSnips Mirror

(I need to change the title of this game... Namco already has a game called Assault, and this isn't a fanbased sequel of it!)
In the majority of games you'll find here, you'll see a lot of the term, Flechaloch (Pronounced Fleck-uh-lock). This was a random naming idea that came to mind (Much like Quarancon & Precanyar, the names of my dragon pets on Legend of Mana) as I tried to classify the group of these aliens.
Anyway, onto the games!
NOTE: As with a lot of KNP, C&C & MMF types of games, there might be a few instances where the game will crash unexpectedly. I wish there is a way to fix this entirely, but considering how much I cram into these games...
Assault 2
Definitely one of my quickest works, but I had a lot of effort put into it. This is a more recent title compared to what you'll find below.
Type- Shoot-Em'-Up, Overhead & Sidescreen, alternating between certain levels.
Difficulty- *** (You don't really need a rapid fire trigger finger to beat my SHMUPs, but if you do have one, it'll make things easier...)
Progress- Completed
Other Notes- There are passwords for all but the 1st level in the game.
When entering a password, select 1P Mode on the Main Menu first, otherwise you'll enter the level in 2P Mode.
The Konami Code & Super C's 10 Lives code will work in this game, even though this has no actual connection with Konami. The first will give 30 lives, like on Contra, while the 2nd gives near perfect immortality (Bosses that can instantly kill will still be able to do so).
Before the Title Screen, type in "badtothebone" to play the game in Hard Mode from the start.
In the side scrolling levels, touching the ground/floor or ceiling will kill you instantly. Be careful!
It is possible to skip a huge part of the last level, but...
You must shoot the Flechaloch Dropship (Not it's barrier) 9999 times!

Lost Dimension (Beta)
This is a very incomplete version of Lost Dimension, the prequel to The 8 Superior related Cave Story mod. Currently only the debugger (My Elite), Aeris Gainsborough, & Noa are playable in certain levels.
Type- Side-Scrolling Action Platformer, I guess...
Difficulty- **
Progress- On Hold (The Forgotten Game; Revival is a higher priority at the moment...)
Other Notes- A lot of platforms are very buggy & will cause the player to bounce occasionally, usually right down a pit as you run forward. The boss areas don't have this problem, however.
All levels (Even the 1st one) can be accessed by using the Password option in the 1st menu on the top bar.
List of level #s [Password in here] included so far (All are pretty much incomplete right now, some are just pending more monsters)
[1] Lake Bridge 1 (Possible hints of a 2P option, if I don't encounter the "Read error" again)
[2] Lake Bridge 2 (1st Boss Stage, there's also some randomly placed gaps in the bridge)
[3] Magic Caverns 1 (The random level generation may prevent any progress, hoping to fix that soon)
[4] Magic Caverns 2 (2nd boss stage, level skip has been set for this one)
[5] Unnamed Forest Level 1 (Some of the older spriting attempts of Aeris can be found here, incomplete)
[6] Unnamed Forest Level 2 (Nothing but Pumpkin Bombs here so far, they can knock out my Elite if they drop on him)
[8] Unnamed Forest Level 3 (Very incomplete level & 3rd boss battle, boss area auto-scrolls)
Collision detection for Aeris's Guard Stick is a bit finicky.
The Claw Serpent's weak spot is that eye on the eyestalk. Hitting that will cause 10 times the normal damage.
Aeris will have magic in a later release.
Noa can grab onto edges in you press Shift while she is "grabbing" the edge. Then, you can either use Shift to have her pull herself up, or hold Ctrl & then press Shift to leap off of the wall in the opposite direction she's facing (Though sometimes, a glitch will allow her to jump through the wall, sometimes getting stuck if the ground is randomly generated that way...).
My Elite won't be playable in the final game.

In Search of Utopia
One of my first games, so it's not really good, but i still think it's pretty decent. It's also where the Flechalochs made their initial debut.
Type- Alternates between Overhead & Side-Scrolling SHMUP with side perspective Platformer in certain points
Difficulty- ****
Progress- Completed
Other Notes- Pretty much everything (Except bosses) dies in one hit, and the player is no exception!
You can move forward while shooting to "stack" your bullets up & earn extra points. This wasn't intentional.
Originally, ISoU had NO continue feature. Over minor fixes, I added 5 continues to grant 30 lives altogether.
There's a point bonus if you can complete the game without losing a single life or continuing.

Blaster Plane
Made not too long after ISoU, as the Flechalochs have returned a 2nd time. The game's okay, but I feel it's lacking somehow...
Type- Alternates between Overhead & Side-Scrolling SHMUP
Difficulty- ***
Progress- Completed
Other Notes- When your plane crashes, the fire can have a few effects on levels 1 & 3, depending on where you crash.
Even while you have the Invincibility flash, you can still die instantly from hitting the ground in Level 2 or the towers in Level 3.
Zylon Raceway is based off of the SimCity 2000 City that I made of the same name. It has nothing to do with the material known as Zylon or the Zylon Warriors handheld game mentioned in Cardcaptors.
I apologize for the double post below, but because of the image number restriction of only 4 pics per post...