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  1. RuneLancer

    So I started a hack.

    I was supposed to move back to my appartment at the start of the week, but various things came up. At the moment I'm not sure when I'll be able to do that, but it shouldn't be much longer (legal crap, court, etc..) I'm holding back until I know when I'll go back so that the next release can...
  2. RuneLancer

    Cave Story BEYOND

    If it's block by block, wouldn't jumping behave very strangely? I'm not sure I understand how a side-view game could work in a tile-unit engine... Or is this a top-down game? I suppose that could be a unique twist on things. ;)
  3. RuneLancer

    Music/Sound Hacking

    I know where music is stored - it's definately a different thing than sounds are. But what it seems to do (I'm a little iffy on that code since I only briefly skimmed through it) is play "instruments" as sounds from a pre-generated alterable (seems to be..) bank of sounds. From what I...
  4. RuneLancer

    So I started a hack.

    I'm at home 24/7 this week and don't work on weekends. Furthermore, it only takes a minute or so to write a post. That's less than 2 hours of board time (I have the boards open when I'm working on my hack and refresh occasionally.) Starting last friday I've been on vacation, so I've been able...
  5. RuneLancer

    Are the butes part of heavy press entity

    Unfortunately it doesn't work that way. Npc.tbl only holds information about the sprite's behavior in relation to the map and the player, not its AI. The creation of the butes is part of its AI. It would be necessary to alter the code to check which map ID the player's on to do what you're...
  6. RuneLancer

    Music/Sound Hacking

    I haven't noticed any additional instruments while poking about. If you meant the technical aspect, the game uses DirectSound to play its music and sounds. This means everything is given a channel on the sound card and gets uploaded or streamed into it as uncompressed WAV data. (Ie, there's no...
  7. RuneLancer

    Music/Sound Hacking

    I've noticed that some of the later sounds are drums. I haven't experimented with changing them, but it seems the game may store them directly as sounds. Dunno if that's any informative.
  8. RuneLancer

    So I started a hack.

    You've reached the end of the current demo; about a day or two's work only, so it's short. I've nearly completed the second area (at least the part you can visit currently) and a second new weapon. I've altered the mechanics of a few enemies (nothing major.) I'm rather proud of the second...
  9. RuneLancer

    Assembly Hacks

    The problem is how the game doesn't store these things directly. They're hammered into the code at variable locations, sometimes even the result of a function (such as when determining which frame to display during an animation - there are no actual numbers involved.) It cannot be edited...
  10. RuneLancer

    Image Edition: (C)Pixel doesn't work!

    The difference is that nobody asks me how to make those hacks. I'm not going to go ahead and ask people "Hey guys, I know how to make Quote drown progressively instead of instantly... but you have to try to figure out how first! Here's a few lines to get you started..." On the other hand, when...
  11. RuneLancer

    Music/Sound Hacking

    I found out something. Turns out each *channel* is 0x70 bytes in length, not each sound. This means it's impossible to add channels to a sound without altering the pointers I mentionned in my first post. A bit of a bummer, but most sounds use 2 channels anyhow. So! At the bottom of the pxt...
  12. RuneLancer

    Are the butes part of heavy press entity

    Score. 0x007cd06 handles the left side. 0x007cd3f handles the right side. Put in the ID you want (mind you this is on 4 bytes, so don't just change the first one (43 01 00 00 is what gets pushed onto the stack) or you'll end up with the wrong ID regardless) and you'll be set. The whole block...
  13. RuneLancer

    Cave Story BEYOND

    I didn't think I'd ever be good enough to work on a full-fledged 3D RPG. Have a look at my avatar/signature - my code, my sprite, my textures, all my work. People get better when they try harder stuff and experiment with things they're unfamiliar with. ;) Keep us updated as you go along. Sounds...
  14. RuneLancer

    Cave Story BEYOND

    That's what I thought - having stories in online games is a real pain and requires a lot of thought and planning. I suppose you could have branching storyline points depending on who you pick, but that doesn't seem to be within the scope of your plans.
  15. RuneLancer

    Are the butes part of heavy press entity

    Is the exact ID of those butes 323? If that's the case, I'll see if I can find anything about them in the exe. Maybe I can find something from that point on that could shut them off or change them to another sprite.
  16. RuneLancer

    Music/Sound Hacking

    Seems I'll be here a little longer than expected. Legal crap. I could get into it, but it's not a very cave story related thing, so I won't. ;) Frankly I haven't actually decided on any midis in particular for this, I figured they'd be a bit of a spur of the moment thing. But I can upload a few...
  17. RuneLancer

    Music/Sound Hacking

    Some of these seem to be the instruments used by Cave Story. Very nice find, nevertheless. Regardless, the small chunk of data at the end seems to match up with what I found (size-wise, at least) so this could help figure out what's what in sounds. I'll post my findings if I find anything...
  18. RuneLancer

    Cave Story BEYOND

    Ohhhh... Well, I never used BYOND, but I'm assuming it's more or less like just about every game-maker type program out there. Thanks for enlightening me about the mechanics of it though, I thought it was for online games only. :p I suppose it's a matter of wether the script language makes this...
  19. RuneLancer

    Cave Story BEYOND

    lol I agree though - how hard can setting up a character selection screen be? Just disable characters as they are picked by players and change the sprite to whatever someone picked... I've never used BYOND, but even something as primitive and sub-par as RPGMaker2000 allows stuff like that...
  20. RuneLancer

    Music/Sound Hacking

    That's a very generous offer of you, and I'm greatful, but I'm moving back to my appartment tonight and I won't have internet access for a few weeks so I wouldn't be able to deal with anything for a little while. I'll see what's what once I get my internet access back though. :p
  21. RuneLancer

    Are the butes part of heavy press entity

    Try modifying the NPC table, in that case. You can get the offset of any NPC's flags by multiplying their ID by 2 (for instance, butes are 323 I think; 646, 0x0286 in hex.) Unset flag 0x0800 (ignores solids) and an NPC will no longer pass through solid objects. It should be noted that enemies...
  22. RuneLancer

    Are the butes part of heavy press entity

    I gave it a quick try and the butes SEEM to be created after <BOA0100 is called. (This may also be its "charging up" action..) Don't take my word for it though, I only gave it a quick try and didn't do any in-depth experimenting. There is no event on those two tiles and no commands move another...
  23. RuneLancer

    Assembly Hacks

    I retract my statement and offer you an appology. Turns out I misinterpreted the situation; you were right in your assessment. :p I love my work. :) That, and drinksmixing, are my only two hobbies.
  24. RuneLancer

    Image Edition: (C)Pixel doesn't work!

    Technika, that's about as simple as it gets. With all due respect, you might want to try to understand what you're doing instead of blindly copy-pasting things - I've been using nothing but instructions in the tsc file and event numbers you've listed yourself in my post specifically to make it...
  25. RuneLancer

    Assembly Hacks

    Naw, I was there for his earlier work on his Balrog event. He got around to trying it himself and then asking for help again, and IMO that was damned cool of him. But before that, yeah, there was a bit of unwillingness. :p I've updated the first post with something that might spark off the...
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