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  1. RuneLancer

    So I started a hack.

    I was going to implement Maelstrom's idea after he brought it up, but completely forgot about it. Thanks for reminding me - it's actually easy to do. The idea I'm toying with is to have the timer kick in for, say, a dozen seconds, then once it elapses health would begin to drain in 1-2 second...
  2. RuneLancer

    So I started a hack.

    I'm home right now, and took a quick look at the code. It seems like it would be reasonably feasible to do the health regain thing, but I'll have to borrow one of the offsets reserved for in-game event flags to do so. No biggie, all in all. Unfortunately I won't be able to write the code in...
  3. RuneLancer

    So I started a hack.

    I like that idea, but it doesn't offer any incentive to stay out of the water because there's no in-between penalties; just extremes (ie, either you're alive one moment and absolutely fine, or game over the next.) Although using the amount of health lost (so that low-hp runs don't become...
  4. RuneLancer

    So I started a hack.

    Yes. But it's also unrealistic to get shot in the face with a fireball and to keep running and jumping around afterwards. :confused: Games are not meant to be realistic otherwise the gameplay would suffer tremendously. Take, for instance, Final Fantasy VII: in the opening, you square off...
  5. RuneLancer

    So I started a hack.

    Yes, that is how it's supposed to work. Unlike, say, Mario 64 where you could use water as a health-recovery spot. This would be highly impractical in water-based areas such as the tunnel, or the later flooded section of the tunnel (where you could simply remove your air tank or suit briefly to...
  6. RuneLancer

    So I started a hack.

    There were indeed some small problems with the NPC.tbl file - I mistakenly uploaded the wrong one. Here's the correct version - replace the current one by this one and the experimental tweaks I had forgotten to remove will be fixed. Thanks for bringing those problems up. :confused: Some enemies...
  7. RuneLancer

    So I started a hack.

    Demo time. There are two levels, two new weapons, a few new enemies, and various changes to the game mechanics (including, at the end of the demo, the double-jump boots.) I realized the manual was a little out of date after uploading the file, but whatever. Before anyone asks, the demo ends...
  8. RuneLancer

    So I started a hack.

    Yay for screenshots. Edit: Allrighty! I've created double-jump boots instead of the Booster 0.8. 2.0 is intact. What these do is, you jump, and as you fall, you hit jump again and will jump a second time mid-air. If you hit jump too soon, you'll wiff the jump and it'll create a small puff of...
  9. RuneLancer

    Image Edition: (C)Pixel doesn't work!

    Judging from the description of your problem, the "invincible NPC" bug is not a problem with Sue's editor at all. You're setting a flag or property of some sorts on those entities and forget about it. This is why picking a "correct" entity works: they don't have the flag set, seeing as their...
  10. RuneLancer

    Odd code...

    It seems a few of these "blank" bits of code are used in pointer tables (ie, boss entity 0x00 jumps to a blank function.) Despite that, a few bytes could be saved by simply not dealing with the push/mov/pop at all and just returning straight away. :confused: I've found that the best way to get...
  11. RuneLancer

    <ANP and <BOA

    I just realized something minor but interesting. As mentionned in the "NPC" thread, bosses and regular entities are completely seperate in the code. They use a totally different pointer table and, I suspect, a totally different structure to hold their info. ANP and BOA are largely identical...
  12. RuneLancer

    MOD: Cave Story Boss Rush

    I played through it in about 10:30. Didn't keep track of my time though, sorry. It's quite good, but I feel the transition between battles is tedious. You should automatically give the player all powerups/recovery instantly and switch between battles without any pause in-between unless you can...
  13. RuneLancer

    Assembly Hacks

    Added info on weapon energy.
  14. RuneLancer

    NPCs

    I started work on a guide mentioning which states an entity can be in (for use with script commands - I'm leaving out internal states and such) as well as the bounding rectangles used to identify which frames an enemy has. This won't be released until after I complete my hack (not like I could...
  15. RuneLancer

    Latest Cave Story Tribute Site Update and Forum Style

    The skin thing seems to work fine now. Thanks. :o
  16. RuneLancer

    Latest Cave Story Tribute Site Update and Forum Style

    I'd cast my vote for "ROM editing and hacking" for the second category. :o There are, indeed, 3 major categories of posts: game-related posts, editing and hacking posts, and people showing off their mods and/or hacks. A distinction between them would be cool. Is there a way to change the skin...
  17. RuneLancer

    So I started a hack.

    That's been fixed a long while back after someone pointed it out. Thanks for bringing it up though. :o Little teaser.
  18. RuneLancer

    <ANP and <BOA

    So I figured out in more detail what ANP does exactly and how to use it. The tsc listing is a little sketchy about its actual use. An NPC's actions are handled through code. Each NPC has a variable keeping track of its current state. This variable is sometimes linked to a timer, sometimes to...
  19. RuneLancer

    NPCs

    I modified the Mannan to constantly fire every couple of moments. This was necessary because I changed them into cannons - it would be kinda stupid to have them fire only when hit. Get ready for some assembly... 0x03B7B0 Change this value from 0x64 to 0x38. This is a simple value tested...
  20. RuneLancer

    Npc Hacking!

    Found something new. If bit 8 is set (ie, the 1 in 81 20 for instance, for you non-binary people) in the flags, an enemy can drop hearts along with exp. I was wondering why none of my enemies were dropping health pickups - now I know. :o
  21. RuneLancer

    MOD: Cave Story Boss Rush

    Still crashes here too. It shouldn't crash for everyone but just one person; that makes no sense. Something else must be causing it. Did you try redownloading it yourself and giving it a whirl? Maybe the upload process is causing problems... I usually host my stuff on filefactory. It's got a...
  22. RuneLancer

    MOD: Cave Story Boss Rush

    I gave it a shot; it crashes (hard) when you press down with the machine gun like Nora said. :x Happy birthday man, great hack so far other than the machine gun problem. :o
  23. RuneLancer

    NPCs

    I've been toying around with NPCs lately and wanted to change the Mannan into a cannon of sorts. This would mean flipping its rect 90'. The NPC.tbl file, as has already been covered, doesn't permit this. I figured there may've been another table in the exe that handles this. After some poking...
  24. RuneLancer

    Cave Story BEYOND

    Meh, you can't expect too good of an engine out of something that isn't made through a programming language anyhow, so that's perfectly understandable. It sounds pretty cool. I look forward to some screenshots. ;) Edit: Osmose, are you talking about this?
  25. RuneLancer

    Are the butes part of heavy press entity

    Nope. They just keep coming. At least, I'm quite sure I had more than 2 every once in a while.. As for the rest, in case you missed it... (Hint: 0.) Not to mention that you can't simply copy the data twice and have it behave the same way, seeing as how only the NPC's properties are stored in...
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