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  1. RuneLancer

    Teh community

    I think what Osmose meant was the assembly knowhow to reverse-engineer the ORG format. Writing the program in question could even be done in QBasic once the format and the conversion methods have been figured out. :(
  2. RuneLancer

    Teh community

    I'd love to, and this is definately something I wouldn't mind sharing if I did, but spare time to invest in it is something I don't have at the moment. I'd have to do some research on the ORG format too..
  3. RuneLancer

    Teh community

    A midi-to-org conversion program would be interesting, as the two formats are very different... I think most people who play or hack CS just aren't involved enough in it to look for a community. Most of the boards I'm on, I've posted about CS and gotten a lot of replies. In fact, one of the...
  4. RuneLancer

    Audio Problems

    I can't see any place where you have to enter a code on that page. Click on the "Get the latest DirectX here" link near the middle to proceed, that'll take you to the download page. It is possible that what you are encountering is the Geniune Windows Validation. I've never had to input anything...
  5. RuneLancer

    Audio Problems

    DX IS made by MS. It's their multimedia API. http://www.microsoft.com/windows/directx/default.mspx
  6. RuneLancer

    Audio Problems

    Isn't that taking things a little too much to the extreme? :( Chances are your audio drivers OR your version of DirectX were to blame. These are the most likely causes. If it happens again, try upgrading (or rolling back) your drivers, and updating DirectX to the latest version. Running the DX...
  7. RuneLancer

    Cave Story on GBA

    Not bad, it's a good start. Hopefully they intend to rework the ORG player and the physics, though. Is this a complete rewrite, or a port? I'm under the impression that it's a rewrite, given how jumps behave differently, but it's cool nevertheless.
  8. RuneLancer

    NPC Guide

    Eh, it's all good really. If I can take into consideration your issues with the tone I've been taking and work to rectify that, and you can take into consideration my point of view and at least understand it even if you don't agree with it at all, I'd say we've reached as good a compromise with...
  9. RuneLancer

    NPC Guide

    That's fine by me. We got the matter straightened out, and that's all that matters. As opposed to making a scene on the boards so either of us could prove who's the bigger man. I do appoligize to you and the other members of the board for also taking part in this (and perhaps even provoking it...
  10. RuneLancer

    NPC Guide

    I'm hardly of any incentive to help at this point, frankly, after our exchange. But hopefully you understand now that this could've saved us both a lot of arguing. Perhaps not on every point, but it seems the fact my hack no longer conforms to the same format the original version does has been...
  11. RuneLancer

    Grasstown ALA NES

    Got anything new in the works? I look forward to hearing some more of your stuff - it's quite good. :)
  12. RuneLancer

    NPC Guide

    Have you ever, say, asked? No? And you're kicking up a storm because you can't work it out yourself, never bothered to ask, "Hey Rune, just how are maps stored in your hack?", or, "Hey Rune, what's up with your hack? It won't load in Sue's :) " and skipped right along to the flaming? Or maybe...
  13. RuneLancer

    NPC Guide

    That's nice of you. But like I said, I barely know anyone here - you can go back and read my posts to see how I've been posting more and more info the longer I've been here. You might work one way, but I joined the boards without signing any kind of open source user agreement. You might be...
  14. RuneLancer

    NPC Guide

    Whatever concept your community is founded on, it's not something I've been around a year or so to feel attachment to yet; no offense, but really, I don't know any of you past a few basic things. I know only a few names here (barely enough time to start to consider Osmose, Maelstrom, and Phantom...
  15. RuneLancer

    <ANP and <BOA

    It's really nothing more (nor less) than a means of sending information to an entity. There is absolutely no link with animations - those are incidental. An example is the mannan projectile, whose acceleration is controlled by which state it's in - there is no impact on its animation as this...
  16. RuneLancer

    NPC Guide

    My intentions are to convert all 150,000+ lines of code to commented pseudocode, include a list of offsets in RAM and various other things (pointer tables, data dumps, etc), and various notes on how the game handles things (like the bit about creating new NPCs.) I'll bundle this up and post a...
  17. RuneLancer

    <ANP and <BOA

    Schmitz's guide is most certainly a very useful piece of material. However it is made based on observations from experimenting with Sue's Workshop and only covers ANP, not BOA. My observations come from reading through the code and tracing values. And I can say that yes, there is a structure to...
  18. RuneLancer

    NPC Guide

    One would assume that if someone hasn't posted in the near month I've been here, they're not part of the active population. By all means, prove me wrong. Find me some assembly in the past month that isn't a post by me, if this is such a majorly important issue to you. :) But this being the...
  19. RuneLancer

    So I started a hack.

    I just noticed that, now that you mention it. I'm not hiding the NPCs when the flag saying you found Grant is unset, which allows you to talk to them (even though they have sprite ID 0.) Thanks for pointing it out - it's been fixed. :) It's easier to cross once you have the jump boots, as you...
  20. RuneLancer

    NPC Guide

    Past experience shows that the majority of the board is more comfortable with editing hex (or in one or two instance, being held by the hand and told exactly what to do. This is, mind you, a single instance and no more representative of the boards in general than one or two people with loose...
  21. RuneLancer

    So I started a hack.

    Yeah, the sparkle contains the connector, which can then be used to fix the broken wiring in the room where you got the Ion Device gun. The jump boots behave nearly identically to Super Metroid's (and all following games in the Metroid series) in that you have to begin falling again in order to...
  22. RuneLancer

    So I started a hack.

    Yep. After finding Grant, a small cutscene revealing some stuff about the cult takes places and you receive the boots. This hasn't been changed in the demo, however since there seems to be a problem with the actual item which allows you to open the door leading to where Grant is, it's not...
  23. RuneLancer

    NPC Guide

    I've started work on a guide outlining NPC code. What it mentions, basically, are the display rects used to setup a frame and pseudocode explaining how the NPC works. It also includes a short guide on creating your own NPCs, but that's assembly-only work so I'm not sure how useful that part...
  24. RuneLancer

    So I started a hack.

    The pickup sparkle not appearing happened to someone else too, so I'm starting to think I might be using a reserved flag for it that sometimes gets messed around with. Either that or there's been a flag collision somewhere in the script that I overlooked. I'll fix it tonight. The lifetank in...
  25. RuneLancer

    Odd code...

    I think I may've found a bug while poring through the code. This is largely for the sake of curio, and nothing serious. When using AM- to lose a weapon, the game will iterate through the 8 weapon "slots" and check if it finds the weapon ID in one of the slots. If the slot "counter" used to...
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