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  1. RuneLancer

    MOD: Cave Story Boss Rush

    The gaudis are only a problem if you're doing a 3hp run - otherwise, they're actually useful (items! :p) The bubbler would be great though. I can think of a few places where it would be VERY useful...
  2. RuneLancer

    So I started a hack.

    Original Sin never had a website. >"< I finally got around to implanting the boss in the game and testing him. Really cool, though it's possible to muscle your way through it with enough health. I've reduced the damage the Ion Cannon does, as it was excessively powerful (5 shots for 6 damage...
  3. RuneLancer

    Cave Story Tribute Site Sub-Categories

    Very nice. I think it's great the way it is - not too many subcategories, nor too few. It'll make finding info much easier.
  4. RuneLancer

    The Result of No Sleep

    I'll be happy to add them into the game, but it'll have to wait until I get my internet access back (unless I manage to pilfer them from a friend's house or something like that.) It might be possible to attempt to detect the resolution and switch between two spritesets, but this would be a...
  5. RuneLancer

    Multiple Characters

    Since I won't be able to post my hack anytime soon (no intarweb) I figured I'd share my technique for creating multiple playable characters. Some assembly knowhow required, but it'd be possible to manage with just Sue's Workshop and an image editor... I'll add offsets when I get my internet...
  6. RuneLancer

    The Result of No Sleep

    Not bad at all - what are your plans for this? Fanart or...? Looks nice either way. :p
  7. RuneLancer

    Important Links!

    It might be worthwhile to encourage awareness of the forum's search functions instead of posting a bunch of links. IMO, every thread has its worth. Compiling a guide of what's what would be more useful than a series of link, if anyone would be up to some copy-paste work...
  8. RuneLancer

    Animated Effects

    The bounding rects serve as a means of holding the actual frame (ie, the coordinates.) Not every effect is 16x16 ("LEVEL UP!" for instance) and the size could theorically vary from one frame to the next (I've never quite seen it happen, and I don't think it does, though.) Either way, DirectX...
  9. RuneLancer

    Searching for data formats

    I don't have access to my notes from work, but once I get my intar-web at my appartment I'll post the algorithm for decoding tsc scripts. It's relatively simple, but could be useful for some.
  10. RuneLancer

    CS Orgs and Midis

    Nice stuff! I already knew about a few of the dummied songs, but the rest are quite interesting. One can only wonder what other secrets pixel has kept from us. :p Is it just me, or is that little dude at the bottom of the Weed npc spritesheet unused? (I think it's Weed - don't have the means to...
  11. RuneLancer

    Using music

    Er... Shining, did you actually try out his method? Part of the exe contains resources (.res-type resources, that is) so some replacements are possible using resource editors. There's no reason why ORGs couldn't be resources editable by the above method. If so, there'd be a resource table...
  12. RuneLancer

    Important Links!

    Those links are already on the main site...
  13. RuneLancer

    So I started a hack.

    Eh, don't worry man, I'm not putting down editors. I'm just saying, personally, I feel they're inadequat for any serious work because they're limited to one thing only: whatever it is they were written to edit. The real culprit is the scripting language CS uses. It's highly primitive, its...
  14. RuneLancer

    So I started a hack.

    Pssh... have a look down at my sig. That's coded in C++. A real language. :p Script language is hardly complicated. It's custom-tailored to fit an application's needs. That's hardly difficult - difficult is when you have to resort to a programming language to acheive an effect. And Sue's...
  15. RuneLancer

    So I started a hack.

    I could. But I won't. My DVD writer doesn't like CDs much and tends to make a mess of rewritable media (as in, not supporting them and turning them into write-once media... not a problem since I just use it to back things up, really.) And I don't see much of a point in posting some unfinished...
  16. RuneLancer

    So I started a hack.

    That would mean taking it to my work PC, which doesn't have a 1.44m disk slot. I COULD burn it to a DVD, but uh... no. That'd be a waste. Regardless I'd rather have a working custom boss than something half-completed. :) And perhaps a sneak preview at the Naomi bit I mentionned earlier. :p
  17. RuneLancer

    NPC Guide

    A little amendment or two I've found out while doing hands-on developement. 1- When calling the "spawn new entity" code, the first PUSH instruction MUST be a 4-byte instruction, not a 2-byte one. The final PUSH (which contains the entity ID) can be a 1-byte instruction but if the ID is greater...
  18. RuneLancer

    So I started a hack.

    With no internet access at home, that's hardly a possibility. I'll keep that in mind for the next time I can release something though.
  19. RuneLancer

    So I started a hack.

    Unfortunately I don't have internet access at my appartment yet, so I can't upload it elsewhere. If someone has it, it would be appreciated if they could mirror it somewhere, because I think FileFactory kills off downloads that haven't been downloaded in 24 or 48 hours, or something like that...
  20. RuneLancer

    Using music

    Essentially you need to replace byte by byte an existing song. If your song is shorter, you can pad it with 00s. If your song is longer, you're going to have to make sure that the song data (in total) occupies the same amount of space and modify the pointer tables to compensate for the...
  21. RuneLancer

    So I started a hack.

    It was hardly ever anything short of a TC (unless you consider that some tilesets are from the original and weren't actually changed...) After all, the story, the sprites, the weapons, the enemies, the maps, and the scripts have all been changed. The only difference now is that I've attained...
  22. RuneLancer

    So I started a hack.

    The extraction shouldn't be inconsistent. Either it'll work or it won't. You might be downloading it incorrectly (the hosting I'm using is kinda screwy at times..) Using a download manager could lead to problems too. There's also the possibility that the archive is corrupt - if anyone else...
  23. RuneLancer

    Cavestory Bugs

    - The MPJ command uses the map ID to test a flag MP+ can set. However, nothing prevents you from having 129+ maps. Using the command then will lead to very unpredictable results (for instance, 129 will point to Quote's sprite's behavioral state.) - Sometimes enemies can hit you twice if they...
  24. RuneLancer

    So I started a hack.

    Hopefully you realize there isn't a thing anyone can do to help you if you don't give out any details as to what the problem is. I've done a few tweaks to the scenario data and started modifying the bosses. Devon's jumps are more "aggressive" and his fireballs MUCH faster - but they're fired in...
  25. RuneLancer

    The dangers of flags

    The problem shouldn't occure if you don't use the map. But the code makes it obvious Pixel intended for a max of 128 maps - additional maps could cause various problems, perhaps unnoticeable ones at first. The offset I mentionned is actually not that big a problem (though there are other...
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