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  1. Duke Serkol

    Curly's Past

    She goes through the blown up egg corridor... and it could well be that the Sakamotos were at some point attacked and she had to protect them. Just so we're clear on this... I've got no problem if you don't want to include the fourth ending in this. Just saying I see no reason not to :) That's...
  2. Duke Serkol

    OMG! Japanese mods! (Or possibly a DU thread) (UPDATED 2/19/9000)

    Thanks a lot! :mrgreen: EDIT: Ah! I made a mistake when copy pasting your descriptions of the mods. I forgot to note that I would rather like the later version of "Coat Story" (which should be 0545, not 0507 right?).
  3. Duke Serkol

    Quick Modding/Hacking Answers Thread

    So Kaeso really did set them up as type 0? the one that shows up the moment I click on the Edit NPC Table button? That's convenient for me! I thought something tricky was going on with them appearing as 0 nothing while transforming into something else as the battle started. Guess I'll try...
  4. Duke Serkol

    Curly's Past

    Why not? It's not like this mod will be any more canonical. They are both fanmade and Kaeso did say in that quote you brought up that canon would not be an obstacle to inventiveness ;) Sure do. I was always bummed out by both endings. In one Curly goes MIA (and is presumably dead), in the other...
  5. Duke Serkol

    Quick Modding/Hacking Answers Thread

    None taken, you're right, I should have paid more attention. Is there an easy way to find the NPC type I'm looking for? Or should I just browse the 360 types hoping that Kaeso labeled the one I'm looking for "Assassin"? (I tried checking their entity boxes, but they are "nothings") Also...
  6. Duke Serkol

    Curly's Past

    Shouldn't there be an ending that you get when Quote comes and tells you you don't have to keep exploring the Labyrinth because he's found Booster and Curly spends the remaining part of the game watching over the Sakamotos as well as King and Toroko? ;) Not necessarily but... isn't one year...
  7. Duke Serkol

    Curly's Past

    Don't you mean four? :awesomeface: Did Kaeso really plan to go that far? Having the player go through all of Cave Story from Curly's perspective seems somewhat incompatible with the "years" structure (if anything because the last year alone would have to be as long as Cave Story). ...not that...
  8. Duke Serkol

    Curly's Past

    Uh, I don't remember Jenka's Nightmare having many hard to find secrets... but anyway, if you're talking about my revision, then no, the few things that I added shouldn't be very hard to find.
  9. Duke Serkol

    Quick Modding/Hacking Answers Thread

    As you guys probably know, I'm about to release a new version of an old incomplete mod. Before I do though, I was wondering if I could make the enemies in the "final battle" harder by giving them some more hit points (they are "regular enemies", not an actual boss, no health bar or anything...
  10. Duke Serkol

    Curly's Past

    Ha! I guess that counts as an approval :) Yeah, I'm giving it a few more days (two or three) to see if anybody comes forth with the means to contact Kaeso, then I'm going ahead and posting it. Mh... I'll try asking in the quick questions thread. ...I think you just gave me an idea. Not sure...
  11. Duke Serkol

    Curly's Past

    Yeah, I'm remember reading that Shmitz never said a word on the continued mod, even after his return. Like I said, if it's at all possible I'd like to contact Kaeso, out of politeness, but failing that and unless several people here find it objectionable, I will soon enough post the new version.
  12. Duke Serkol

    Curly's Past

    Yeah, not really worth it when I have to change the base files to accomodate it anyway. Ah, too bad. How about changing their hit points period (without any conditions)? Think I can do that with Cave Editor? Are you sure that is the case? Because I gave them different dialogues to speak upon...
  13. Duke Serkol

    Curly's Past

    Mh... maybe if I switched around the two rooms (changing their visualized map name, objects, scripts etc...) Ah! You got it! The teleporter was telling the game to play event 91 when going to Sand Zone, but that event does not exist, the first one is 99... so I guess the sound I was hearing was...
  14. Duke Serkol

    Curly's Past

    Mostly I'm curious about how he intended the whole situation to be resolved in terms of story. He really seemed to have something very specific and elaborate in mind. Mh... if that was the only issue, then I would have gotten the game running properly but with the wrong sprites/portraits...
  15. Duke Serkol

    Curly's Past

    Ah, I see. I'd really love to know what his vision for the story was. The whole Genesis/Oblivion thing had me completely hooked up. Speaking of which, I'd love to have this mod (Curly's Story/Curly's Past) working under the challenges in CS+... any idea what would need to be done for that to...
  16. Duke Serkol

    Curly's Past

    Shmitz's back? Has he resumed working on his mod? Not at all! I too have a project (a fangame, not a mod) that I could use help with but that I feel just as strongly about, so I know where you're coming from. Great! Then expect to receive some soon ;) I might have some advice to PM you about...
  17. Duke Serkol

    Curly's Past

    I've seen people return from longer periods of inactivity... that and I was hoping someone here might be friends with Kaeso and know some e-mail address I could try writing to. We'll see then :) (Unless Kaeso shows up to ask me not to distribute the mod, of course) Final say, eh? Sure I...
  18. Duke Serkol

    Curly's Past

    Haha, well it's not like either of us can lay any claim of exclusivity, right? This is after all Kaeso's mod, not mine nor yours. And the game, legally, is Pixel's (or Nicalis' I guess). I'd just like to have Kaeso's approval before releasing this out of politeness and respect (and for the same...
  19. Duke Serkol

    Curly's Past

    Okay, I have something of an announcement to make: I've just finished preparing a new release of Kaeso's Mod Curly Brace's Story (The download in that thread is gone, so I'm taking the liberty of posting a download link here) It had started as something quite simple. I really enjoyed playing...
  20. Duke Serkol

    Quick Modding/Hacking Answers Thread

    Wow, you guys are fast... So it's pretty limited, uh? I figured there would be some way to make an NPC move in an arc while performing some animation (like moving their legs as if walking) or something. Ah well, at any rate, that ANP reference helped a lot MagicDoors thanks! I won't be able to...
  21. Duke Serkol

    Quick Modding/Hacking Answers Thread

    Well, I think I'm almost done. Only thing is, I need to make an NPC hop over one tile (basically from 5:10 to 7:10). I've made several attempts, but I only managed to make him teleport. Can you guys give me any pointers?
  22. Duke Serkol

    Quick Modding/Hacking Answers Thread

    Ah, so the editors can't change which track plays on the title screen? That's too bad... but not a big deal, I suppose. Okay, I'll try with <TUR, thanks! :)
  23. Duke Serkol

    Quick Modding/Hacking Answers Thread

    Two more quick questions: how do I change the default music for the title screen (the one used for Plantation... there's no Nikumaru Counter in the mod, so the others don't matter). I've been trying to make a window of centered text appear without making noise. I figured <CAT or <SAT would do...
  24. Duke Serkol

    OMG! Japanese mods! (Or possibly a DU thread) (UPDATED 2/19/9000)

    Ok, Jackalope said and I quote: And seeing as I can't make head from tail out of that uploader, that's what I'm doing. Could you send me the following mods Mr. Jackalope? It'd be very appreciated :) P.S. I would have asked via PM, but apparently I can't use those... guess I don't have...
  25. Duke Serkol

    So now we've seen the Wind Fortress...

    Sounds pretty much like what X-Calibar suggested. I'm surprised several people are inclined to attribute the robot cloning machine to the Doctor, while I seem to be the only one that theorizes a connection with the robot army that invaded the island. I mean, not only the machine seems meant to...
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