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  1. Raichu

    cave story megetheory and the final

    I find some of these hard to believe.
  2. Raichu

    Project Ampersand

    I saw this coming, and it was about time. As a contributor to the mod, I can say development kinda went to hell up to the hiatus, and ultimate cancellation, of the mod. Nothing was getting done... Like Hayden said, I hope you move onto bigger and better things, and get to make the indie game of...
  3. Raichu

    Uh... Thanks?

    Uh... Thanks?
  4. Raichu

    Like back in 2020 I was attempting a port of Cave Story in GB Studio (I dropped this project...

    Like back in 2020 I was attempting a port of Cave Story in GB Studio (I dropped this project after hitting a brick wall with vram constraints), And was my rom added to the site? Now someone can try their hand at a GBC port and have it featured on the site before they're even done. I feel...
  5. Raichu

    Nowadays I see a lot of unfinished stuff added to the tribute site. Is there a reason for this?

    Nowadays I see a lot of unfinished stuff added to the tribute site. Is there a reason for this?
  6. Raichu

    Bouta add 66 :awesomeface:

    Bouta add 66 :awesomeface:
  7. Raichu

    I’m thinking about creating my own fork of Booster’s Lab in the future with very helpful...

    I’m thinking about creating my own fork of Booster’s Lab in the future with very helpful features and bugfixes. What improvements do you guys think should be added? (And, more importantly, which version of BL is the best)
  8. Raichu

    coping harder, malding stronger, seething faster

    coping harder, malding stronger, seething faster
  9. Raichu

    shut imposter

    shut imposter
  10. Raichu

    cave story gba tas

    The ROM in the video is merely a test, not a full port.
  11. Raichu

    I like it

    I like it
  12. Raichu

    yay :)

    yay :)
  13. Raichu

    ame...... never enough ame.........

    ame...... never enough ame.........
  14. Raichu

    Quick Modding/Hacking Answers Thread

    Could you show us the TSC for the cutscene?
  15. Raichu

    I just no-hit ironhead lessss go

    I just no-hit ironhead lessss go
  16. Raichu

    Ame Manga

    I wonder what these images were, I don't think I've seen them before. And they don't seemed to have been archived.
  17. Raichu

    Not important, but what is everybody's favourite cs colour palette?

    My favorite CS-related palette is the beta White tileset. The final White tileset's palette is pretty good too.
  18. Raichu

    MIDI to ptcop converter [Release]

    You have to drag your MIDI onto the program; you can't just open the program straight up.
  19. Raichu

    Rain Soundfont

    Ever wanted to make music using the instruments in Pixel's Rain but don't have the time to rip all the samples? I've created a Soundfont that contains the instrument samples that are the Rain resource file. The only problem is that these instruments were sampled a long time ago (1998) so they're...
  20. Raichu

    Quick Modding/Hacking Answers Thread

    If you're not able to access the text channels in the CSMC, too bad cause you have to get verified to access them. usually takes up to 24 hours.
  21. Raichu

    [ATTACH]

  22. Raichu

    When I work on Cave Story mods for a long time, I always lose motivation, especially from people...

    When I work on Cave Story mods for a long time, I always lose motivation, especially from people trying to bring me down. Whenever that happens, I always work on something else for a little while as a break. Maybe I'll work on a different mod, maybe I'll work on something else entirely, and I...
  23. Raichu

    CAVERUNE Chapter 2

    Please, next time you need to make a small announcement, don't make a new thread. You could've just posted on the first CAVERUNE thread or made it a profile post.
  24. Raichu

    among us imposter

    among us imposter
  25. Raichu

    Cave Story Framerect Tool (ALPHA PRE-RELEASE)

    I don't plan to design the application for opening the CS exe, but I will make it easier for those using ASM by providing rects in decimal and hex. EDIT: When I get better at coding, I'll probably port the Framerect Tool to Java (which is similar to Haxe), and copy the code from Boosters Lab...
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