Mister.Hex
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  • I got to replay the Wiiware port of Cave story recently, I haven't played it since 2019 according to my save files (and I got it in 2017, wow) and wow this game was cool, but it's so different, I feel like there are many changes that are either bugs or features that didn't make in the other CS+ versions.
    For once I played with the Org soundtrack, I never did back then since I never saw the point but I feel like the bass and snare are different, is it possible that they replaced it for one that sounds like more from Megaman? (The text sound has been replaced, they could have done that)
    It sounds less sharp and more 8-bit. Speaking of 8-bit.

    I realize how much the sounds effects are different, especially, the death sound, it doesn't sound at all like the original, or atleast a channel is missing, I have this weird vibe that every sound effect got one of their sound channel turned down or muted because they all sound different, hell even the orgs are different, some waves just sound weird like the one of Mimiga village and gestation in itself is not the same. I kind of prefer it that way.(Not for Mimiga Village though)
    A thing I always liked about Cave Story's different version of the soundtrack is that it reflects perfectly the version that it comes from, original is just 8 bit music made by one guy, New is a soundtrack that lacks some channels or are too quiet and feels unfinished (except some tracks that are much better) and Remastered is what the title says, Cave Story 3D is a remaster of Cave Story to a new generation, completely leaving apart the original intention of a 2D game to be more advanced then that.

    Easily one of my favorite ports mainly due to nostalgia.
    I really liked the new Matrix.
    HaydenStudios
    HaydenStudios
    I really liked it too. There were a lot of ways in which it could have ended up being bad, but I ended up really enjoying it. Some people didn't like it, and I can understand why, but for what it did, I liked it. That being said though, I think that leaving Hugo Weaving and Laurence Fishburne out of the movie was the wrong move.
    Pummelator
    Pummelator
    I also enjoyed it. I saw it was getting some bad reviews before I actually saw it for myself, so I'm glad that I'm not the only one who thought it was good
    You know, after Curly's Weird Crusade, I think I might just stop making things in general.
    It's fun to create sure, but I don't think I'm too good at anything.
    IdioticBaka1824
    IdioticBaka1824
    It's fine to stop making things if you're getting bored or too busy, but please don't do it because you think you're 'not too good at anything'! There're two issues with this. (1) You can't get better if you don't keep making stuff, and (2) That's just, like, your opinion! A lot of people (myself included) disagree and think you are, in fact, great at making stuff.
    Sorry for the rant but thought I'd put in my two cents here.
    its
    its
    I agree with you, @IdioticBaka1824. Just from creating, you are actually getting better; you will not notice a difference immediately, but it will surely surprise you later on.
    (Could perhaps be a little off topic) but:
    I remember that I used to create awful mods and surely did not put any effort in most of them (e.g., map creating), but that was how I was. Over the years, I have been getting better, and have been learning more just by exploring and learning new strategies. Besides, just because it took me a couple of years to improve on creating better maps, does not mean that it will take you a couple years for you to improve on something.
    Anyhow, do not think that you are "not good at anything," surely you are great something, but that may not always be your opinion; it could be someone else's opinion. Nevertheless, if the feedback results in preeminence, then that is how you should feel about it.
    Like @IdioticBaka1824 had said - I apologize for the rant, but I wanted to give you my advice on that.
    Wake up mommy, I just missed the bus.
    its
    its
    You can't keep doing this son, I am so disappointed in you.
    Dark mode fan be like:
    1637270415695.png
    its
    its
    Ooh, fancy. You use Dark Reader?
    Mister.Hex
    Mister.Hex
    I do and noticed this when I disconnected once.
    its
    its
    Haha, how interesting. Dark Reader must love you.
    A thing I noticed that enerves me now is that in the New sprite they added the scarf behind but did not tie it around Quote's neck.
    EnlightenedOne
    EnlightenedOne
    it's just glued to his back.
    Eli
    Eli
    that was fixed in the switch version, at least. now we can see quote's neckwear in all its scarfy glory!
    One week ago, my one year plan mod has been released onto the forums and absolutely no comments(except Hayden, hi Hayden!) nor reviews.

    That one shitpost mod: 11 comments in 3 days.

    I kind of hate venting like this, but this is pretty silly now isn't it.
    X-Calibar
    X-Calibar
    After commenting I felt guilty not playing, so I played it lol! Actually recorded my playthrough, though maybe I should edit it down first since it's currently 1hr 30mins of gameplay footage, with no commentary. Or maybe I should just write a review? Anyway, thank you for complaining xD Brought it to my attention. (And spoiler: I had fun!)
    Mister.Hex
    Mister.Hex
    I'm glad you had fun! Well you can post about it in the thread, I would actually like to see the video of the gameplay, it interest me to see how different player react and action under the same situation and I wished that Curly's Weird Crusade could be played by everyone without meeting too many differences.
    Otherwise, you are free to put a review to outline something you liked or didn't like.
    X-Calibar
    X-Calibar
    Gameplay video posted!
    Articuno was the best legendary out of the trio of legendary birds.
    ColdCallerLoopy
    ColdCallerLoopy
    I'm sorry but Moltres is better.
    Cibryll
    Cibryll
    … Question. Would this be the Kantonian or Galarian form?
    Mister.Hex
    Mister.Hex
    Kanto
    Also there's no argumentent than your just wrong
    Is it a better idea to release your mod once it is entirely done or more interesting to release a demo?
    Eli
    Eli
    it's always good to release a demo, even if it's just asking a friend to playtest it - that way you get a fresh experience and realtime feedback/bug reports
    Mister.Hex
    Mister.Hex
    If the amount of time needed to make the mod is much more than 6 months, then I think there's a lot of worth in releasing a demo before it's done, because waiting all that time with little to no community engagement can be exhausting.

    It has been a year.

    it's always good to release a demo, even if it's just asking a friend to playtest it - that way you get a fresh experience and realtime feedback/bug reports

    Oh yeah, I haven't waited a whole year just to realise that what I made was kind of meh, in fact I realized what I made was cool because of play testing and feedback, as the project originally (and stayed most of) started as a side project I would do when bored or had this one random idea that I found cool.
    ColdCallerLoopy
    ColdCallerLoopy
    I agree with Hayden and that scope plays a big factor. If you make a mod for the bi-monthly CSMC modfest, you have about a week (and some more depending on when the mods are streamed) to work on them, you typically don't want to release a demo of a mod that you spent a few days on, just release the thing when you're done with it after the modfest ends.

    If you're working on like a simple challenge mod or a generally shorter project, I'd say it doesn't hurt to drop demos to gauge opinions, but I think you'd be better off finishing it and releasing post-mod updates fixing bugs and such.

    For much longer and bigger projects I'd definitely recommend releasing it in parts and getting opinions and feedback on the experience. You get to see growth as both the player and the mod-producer.

    But there's a strange caveat that kind plagues modding in the CS community: There's little to no incentivization. Nobody is being paid to work on a mod and the circumstances of CS' fading legacy means the community gets smaller and smaller each year; It's understandable why several members have left the community to work on bigger projects whether solo or with a team.

    If you're making a mod long term or not, demo or full release, make it for the love of Cave Story. I think we're well past Cave Story's hype period and the community shows little signs of major growth unless a mod or CS makes it big with a streamer or Pixel/Nicalis drop CS2 out of nowhere.

    I'm unsure, there's lots of factors that go into it all. Just do your best and release what you feel like when you feel like it, don't let burn out control you, take breaks, and make the mod because you love CS.
    I've been laughing to a stupid pun I wrote in a blog post for over 20 minutes now.
    MyGirlRobot
    MyGirlRobot
    Pun for the whole family

    I guess we should call the Pun-itentiary and reserve a room for you
    The roller skates were the coolest thing they added in Pokémon.
    Nerdieo
    Nerdieo
    Gen 6 has the most fun features in out of any Pokemon game, I will gladly die on this hill
    Played Cave Story 3D in actual 3D recently, from all the shit I've heard on it, I was expecting a less then stellar 3D, in the end, it works pretty well, the 3D feels pretty good coming from beginning 3DS with no help from Nintendo at all.
    The 3D doesn't really fix the issue that you have a hard time seeing characters but it helps still, I just remember a part in the egg corridor where I couldn't see a critter due to how blue it was though.
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