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  • sequel idea: quote accidentally falls off of the dragon in the bad ending but survives for the sake of plot convinience
    Orbit
    Orbit
    He then has to defend humanity against the doctor's army of ravils.
    X-Calibar
    X-Calibar
    amnesia strikes again, wakes up 10 years later; many living beings are now mutated by red rain from the dreaded floating island
    existingaccount
    existingaccount
    i feel like a game with this premise would be incredibly hard and would invoke similar feelings to getting over it
    fun fact: I have said this many times before, but did you know that when anglerfish mate, the male slowly melts and becomes parasitic with the female as the host? As if the concept of the animal itself wasn't weird enough.
    i feel like the fact that you can see the most recent profile posts on the front page could potentially be used for evil
    Orbit
    Orbit
    As if it hasn't already.
    i once devoted myself to creating a clone of cave story in c++ but it seems as if my computer hates it when i try to program using any language that is challenging and wants me to stay in any game engine that brags about being easy
    i have found something fun to do (what a relief)
    existingaccount
    existingaccount
    I'm not sure what you mean by "Hacking", but I'm using RPG maker itself to do the work if that helps.
    existingaccount
    existingaccount
    update: i am a dumb stupid idiot
    existingaccount
    existingaccount
    yet another update (does anybody care about this anyway?): made hugo and the judge/batter two gimmicky bosses following the climax (queen). hugo is a damage race (and is currently way too hard). you fight the judge with no add-ons, adding challenge to the fight while still giving it the same vibe it had in the original game. the batter is a much more tense and difficult fight that needs to be taken out as quickly as possible since he is constantly reducing your agility.
    added a new boss to zone 3 called the triplet burnts and rare random enounters to the pedalo ride in zone 2 in case you need to grind before the balloon game valzong burnt fight.
    now that i think about it cave story's leveling system is absolutely brilliant
    a lot of the time you tend to skip past enemies in games but cave story encourages you to actually fight them
    even if you're at level 3 maxed out you still fight the enemies because of muscle memory and the collecting noise being really pleasant to hear
    Infinityβ
    Infinityβ
    It sure is.
    Mint
    Mint
    You generally also get more wanting for that exp because of how much the weapons can change when you level them.
    It's not just higher damage, they can start looking cooler or go faster and farther!
    i really want to make a cave story mod but i have an extremely bad allergy to anything "technical"
    IdioticBaka1824
    IdioticBaka1824
    You could do story writing or art or music, and collaborate with someone else who can do technical stuff
    *insert something entirely random here which may or may not be referencing cave story*
    ColdCallerLoopy
    ColdCallerLoopy
    Hey you can't do that, it has to be a CS reference. >:C
    Orbit
    Orbit
    *Insert witty remark that validates the randomness of the first post*
    greetings - pilotredsun
    2DBro
    2DBro
    It's obviously still in its early phases but gameplay wise I'm going a completely different direction and the technicality of it all is just means for me to make the game how i envision it! it's going to have a full party cast of 4 characters and story wise its supposed to be a little more focused on worldbuilding rather than dialogue? dialogue wise I'm still going to be trying to make it as engaging and interesting as I can, having unique side characters with their own stories and with their own quirks and things. It's all supposed to be wrapped together in one big semi-linear open world package, a stark contrast to the first game's linear level progression structure. I won't hate you if you don't like where it's going, but do note that everything you've played so far is subject to change, and everything everywhere is still being polished.
    tldr; it's just a demo! don't expect it to be the perfect headman sequel you dreamed of until i finish it hopefully
    existingaccount
    existingaccount
    i think i noticed something interesting about headman 2
    headman 2 is way more nuanced than headman 1 if you're talking about how weird these mods are
    headman 1 has trippy dreams, a tennis racket that shoots tennis balls that go through walls, and a door that requires you to use a pizza that's probably not a pizza to complete the game
    the only weird thing i noticed about headman 2 was that headman looked weird and really big but that makes sense if you have seen one of the endings
    2DBro
    2DBro
    its definitely not as in your face weird as the first game but i think as an overall theme everything is just sort of strange/bizarre or uncanny in the sequel
    idea for a cs mod: a prequel based on quote dreaming or whatever during his ten year nap and he somehow only has 10 dreams which somehow last 1 year
    can we just appreciate that king's theme is a real thing
    Pummelator
    Pummelator
    White isn't a track I normally think of when I think about the Cave Story soundtrack, but yeah, it's a really great song
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