> ORIGIN://TERMINUS _
Progress… Origin's staying in the ideas phase until Terminus is done (I hope), and Terminus has Sector 1 (Origin Cave) fully mapped out. Began on Sector 0 (The Hub), wasted time on "Sector S" (mod's map total reached 181!) but I wanna see how many maps above 127 I can get away with using without the "Failure to read stage" issue.
Yes, I'm writing the mods' names as above (it just seemed fitting to me).
… Progress made lately on CS mod project "Terminus": nothing, really. Got sidetracked by finding older (unrelated) projects I made files for and reading through most of them.
I do have ideas for another CS mod project ("Origin"), but I'm just gonna put that in a text file. (And then try to finish Origin Cave's maps. Ironically, Origin Cave isn't going to be in "Origin", haha.)
Progress… five maps.
The sixth one (about 126x80 tiles) seems to slow BL down, but probably better to take my time rather than a rush job at making the map.
I wish there was a "flip map horizontally/vertically" option, haha.
Following Mister.Hex's suggestion and starting a side project to find out just what I found fun about modding.
Already collided with a few walls (namely, two incredibly lousy mobile devices) so I'll simply have to make do with what I have that I can use - Booster's Lab v0.4.5.0 and CaveEditor. (It's better than nothing, haha.)