Recent content by Azurillkirby

  1. Azurillkirby

    Puppy Story

    What I meant is that the bones became powerful while underground. However, that is also a good idea to use. Thanks, I might use that. I think I mentioned it earlier, but you are getting all of the puppies after they get lost. Each will have their own unique area for them. I'd probably do...
  2. Azurillkirby

    Puppy Story

    Just as a quick update, I haven't been working on this much. I have a volunteer job as a Counselor in Training at a summer day camp. However, while I'm there, I'll be working on custom sprites. I have created a bee sprite for the beetle and the bigger beetle enemies.
  3. Azurillkirby

    Puppy Story

    A demo will come once I'm done with the first area (after the first town). I don't know if I said this earlier, but I'm gonna make all areas available from the start (1- Once I make them all; 2- Once you get to the area where you can transport)
  4. Azurillkirby

    Puppy Story

    Yeah, someone told me that. BTW, I haven't been working on the mod lately because of school. Last week, I was busy not doing a project (I should of been doing it, though), and the week before, I was busy with my school's musical (Performance was that week, and I was on the technical crew...
  5. Azurillkirby

    Puppy Story

    I was gonna put the breakable block by the Colon's house. Haven't got up to making the video up yet, for I'm busy this week. I'll probably put it up Saturday or Sunday (Jenka's House and Colons' House)
  6. Azurillkirby

    Weapon story

    You'd probably do one, and if you aren't to lazy to make another one, they you might THEN make another in the game/another game
  7. Azurillkirby

    Puppy Story

    You see, I want to really just wanted to use the Sandy Zone just to say, "We're leaving" or something like that. Oh, update video 2 was up a few days ago, sorry. http://www.youtube.com/watch?v=0tVuwqkUVhE Update Video 4 will probably be up today or tomorrow, considerring I've already finished...
  8. Azurillkirby

    Puppy Story

    Yeah. There are some issues with some of the sprites, like Nene (sleeping mimiga) is a pixel too high, and Mick (treasure chest) didn't go back in the chest after talking to him, but I fixed those. (After the video) Oh, right now, I'm making the "Sandy Zone". It's not much, but it's just for...
  9. Azurillkirby

    Quick Modding/Hacking Answers Thread

    (Different question) I made a new map and set the background for BkGreen, but the background won't come up. (I've already done scripts and stuff for going into the room, and those work. I can move around the room.) Incase you need to know, the room is entirely bordered by blocks currently, and...
  10. Azurillkirby

    Quick Modding/Hacking Answers Thread

    I may have read the first part wrong, but I know I can change individual colors. However, there aren't any pure black colors in the palette for "Caret" (the one with the "?") other than the upper left one. I want the palette to be bigger, so I can include more colors. And if what you said was...
  11. Azurillkirby

    Quick Modding/Hacking Answers Thread

    Is it possible to change the size of the palette? One reason why was I was changing the "?" that comes up after you press down, and alot of the other sprites changed because I had to change the palette.
  12. Azurillkirby

    The Labyrinth (Greek)

    Mm... yeah you have a point. Oh, and one other thing I forgot to point out about this. This is a good mod in the sense it's only platforming. No shooting. I think it might be a better thing to keep it like that, it might also be a bad thing.
  13. Azurillkirby

    The Labyrinth (Greek)

    Wait, why does he still have the portrait when he says:
  14. Azurillkirby

    Weapon story

    Hm... idea's okay, but seems like it would be something a person wouldn't finish. If you did, that'd be great, but it's just my thought. Try CaveEditor or Sue's Workshop for it. You could of found this answer probably in many places, but yeah.
  15. Azurillkirby

    The Labyrinth (Greek)

    This is pretty good. It isn't the best around, but this could become a really good mod with some tweaks and improvements (and more game, of course) A few errors in grammar (Congradulations!) but most aren't that distracting from the gameplay. Sometimes, it felt like: "Okay a room. Okay I beat...
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